Affichage des articles dont le libellé est Legend world. Afficher tous les articles
Affichage des articles dont le libellé est Legend world. Afficher tous les articles

mercredi 23 mars 2016

Wydar Sarkal update


    One of my friends recently asked to playtest Wydar sarkal with him. Here are my results out of it.
Before I get into it, you should read my last article on Wydar sarkal. Duchess Elizabeth and Great Wind Fairy, Sylph are not in the article, but most of what is said still apply.

    Right now, Wydar sarkal are in a very tricky spot. They are basically the embodiement of why ressource advantage is meaningless if you end up dying. They ressource control are incredible, they dethroned the Wizards in this domain.
    If your opponent tries to go after your monsters and win with ressource control, he is in big trouble. But if he goes directly for your life and sets good defenses, all the ressource in the world won't help you if your life reaches zero.

    But I definitly feel Wydar sarkal can do more than that.

lundi 25 janvier 2016

Why star is now a lock deck


     At the creation, Stars was designed to be a lock deck : Astraeus + Frozen stars = obvious lock combo. But it turned out that the community didn't use they that way : Damian topped with a grind/flood Star decklist. Me, and every other Stars players followed this way. The lock concept just wasnt competitif.

With the recent support, it is now the lock variant under the spotlights.
Explanation of the evolution of the lock.

mercredi 20 janvier 2016

Playtest notes : Hero (Legend world)


    Hero  is an aggresive deck from Legend world which turns about Items and the ability to change the item depending on the situation.

      Something that you must keep in mind during the building is that the two power cards of hero (Caliburn grief and Oberon) require a drop investment. Caliburn needs 4 DIFFERENTS hero, Oberon needs 7 heros.

Latest update : HBT02

Playtest note : Wydar sarkal

     Wydar sarkal is a grind deck that plays around multiple unique interaction. Most of them revolving around Wolman Gutz and Nightwitch Clear, two cards that protect your center from attacks as long as your right is not empty.

Latest update : 2015 December's Buddy All Stars spoilers
The article that updates for HPP01 can be found here.

Deck review : Wydar sarkal

Credits to Shawn Ho

mercredi 28 octobre 2015

Deck review : Hero (Legend world)


      Hero is a control / grind deck.
      The deck was really struggling at first because it was filled of low stated monsters which needed to link attack to get their  bad effect. The deck is now very good, but play none of those link attack monsters. Keep in mind that they exist, we never know, their effect might become handy.
       Hero is an open center deck which turns around a toolbox of weapon which can be changed for no cost thanks to the Equipment change ability.

TL;DR : Hero (Legend world), 3rd place French WCQ


dimanche 14 juin 2015

Deck review : Star




   Star is a grind deck which turns around stuns. With all the two criticals, they dig slowly the opponent's life while soft locking the opponent with Great star.

    Because of Frozen stars, your opponent will be forced to focus your side monsters, and with Schedar cassiopeia, lion and Zlatorog, you can refresh the board every times it gets empty (at least you are supposed to, on paper) .

    The main (if not only) formation in the deck is : size 2 non star to the center, size 1 and size 0 star in the sides. The size 2 (Zlatarog  or Gold lion of nemea) are here to give you on call advantage, it is logic to call them to the center otherwise your opponent will ignor them.
     Of course, the two stars on the side are here to enable Frozen star.

     With all the 2 crits, they have good damages, and Breathen gard can easilly kill at 6 lifes. Which is very unexpected and gives Star good power play (this + Frozen stars).
     With gold lion and Cassipeia, they have nice Card advantage.

    But outside of that, I hardly find any quality to the deck :
       Field control is not that good : They have better power than Wizard, but no destruction.
      As a legend world deck, they have very lackluster defense.
      But unlike other Legend world's deck they have bad Gauge management. LW gives them gauge, but the huge cost will make you run out of gauge.
      It is a pretty straightforward deck, and very unconsistent because of how reliant on Frozen star they are.
     
Interested in the deck ? Learn more about individual cards in Deck playtest

Deck playtest : Star


     Star, archetype that was first seen as a total stun deck, with the combination of board nullifier (Frozen stars, also called 'The gate') that applies as long as you have monsters on the sides, and Astraeus that willl make those monsters undestructable.
      With tests, this way of playing is for the anime only. In the TCG, you have to play it a different way.
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