tag:blogger.com,1999:blog-92109630713829431052024-02-06T21:09:27.596-08:00Buddyfight NoteBookInfinity Soulhttp://www.blogger.com/profile/09365994420948909534noreply@blogger.comBlogger92125tag:blogger.com,1999:blog-9210963071382943105.post-59941011433150273292020-06-18T11:50:00.000-07:002020-06-18T11:55:30.389-07:00Buddyfight is dead but the cards are still here I see so many persons mouring the death of Buddyfight, saying the have so many good memories of the game. Yes that is a loss, but come on ! The cards are still here ! Your friends are not leaving to the other side of the world ! So many memories are still yet to be made.<br />
With so many years of development, the game leaves us with so many flavors to be tested.<br />
You can play the game with the most recent cards, tuning the ban list as you and your group of friends wishes.<br />
You can play block formats, only playing cards of one block (first season, H, X, Ace...).<br />
You can totallly build your own formats with the set of cards you chose. <br />
You can build your own cube drafts. <br />
You can, and this one is my favourite one, play retro Buddyfight : old versions of the game, set a limite date, and only play the cards available to this date. Heck, you can even custom your retro Buddyfight : ban cards too powerful or "timeshift" cards that came too late for a struggling deck.<br />
This will let you play decks and cards with unique styles that were unfortunatly lost in time due to power creep.<br />
This will let you rediscover the game, through the years, due to powercreep the game completly shifted. Going from a slow game with few plays a turn that rewards you on picking the play with most risk reward to a fast game with lots of plays that turns that rewards you on learning your deck setplays and combos and forseeing how you turn will play out.<br />
This is what I do with Yugioh, and that is a lot of fun ! <br />
<br />
All you need is to keep your cards and agree with your friends how you all want to play and you still in for a very funny ride !<br />
<br />
Ps : you don't even need to spend money, you can proxy your deck if you don't have the cards. Infinity Soulhttp://www.blogger.com/profile/09365994420948909534noreply@blogger.com0tag:blogger.com,1999:blog-9210963071382943105.post-75188034876510508602020-06-16T07:45:00.000-07:002020-06-16T07:46:23.993-07:00Why I felt in love with BuddyfightAfter the news of Buddyfight's end. I went back to my blog to write the article to encourage everyone to keep playing the game casually. I found this article that was in the draft.<br />
I finished it to be able to publish it.<br />
In this article I am only talking about Buddyfight while I was still playing competitively, before 2017.<br />
Enjoy !<br />
<br />
I want to take the time to remember the good time I had, and why I loved Buddyfight so much.<br />
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Reason 1 : It is not a ressource based games<br />
Many games use a
ressource to balance the game : Magic, Heartstone, Shadowverse...
Because of the mana. This means every duel will always start will small cards to ramp into bigger cards. <br />
In Buddyfight, there is no mechanic like that. Like Yugioh, every cards can be played on turn 1. <br />
The speed of the game will never be the same from games to games, sometimes you will start hard then go slower, sometime you will start slow before going hard late game.<br />
<br />
Reason 2 : The gauge<br />
The gauge is such a clever mechanic.<br />
Because of the lack of ressource, Yugioh falled into a very annoying trap : it is very hard to balance card effects. If a card has an immense effect, the only way to balance it in Yugioh is to restrict it, put a life cost (which is mostly negligeable, look at Solemn judgment) or make it a card cost (discard, tribute) but this quickly makes the cards not worth it anymore.<br />
This is where Buddyfight's gauge comes into play, it creates a way to tune cost/effectiveness more precisely.<br />
<br />
Gauge also solves a fundamental issue in card game's randomness : randomness means no game will look the same. But that also means a player can get bad luck. It is hard for a game designer to balance randomness and stability. Which gauge does very well :<br />
It is always frustrating to know you have lost the game before it evens start, by just looking at your hand and seeing you drew the wrong cards.<br />
By ditching your useless cards you can build a good hand and come back into the game throughout multiple turns. Having the ability to get ride of useless cards while not waisting them is a privilege only Buddyfight can give you, and you will miss it when you will play other games.<br />
<br />
<br />
Reason 3 : Life points<br />
In every card games, life points don't matter until they do.<br />
Which means as long as your life points don't reach zero, it doesn't matter how much life points you have. Board control and ressources are more important.<br />
This is true in Buddyfight, but not as much as in other card games. Because of how accessible life points are (just get ride of the monster in the center or use penetrate), you are never safe. No matter how much ressources you have.<br />
You may have 5 more cards than your opponent, if you only have one life point left you are still on your toe.<br />
<br />
<br />
Reason 4 : Monster, field and size<br />
The more I think about it, the more I am amazed at how smartly monsters are handled in Buddyfight.<br />
Every cards game need to have monsters of different sizes to create a feeling of power when you call a big monster. If every monsters had the same power, it would be a very boring game. But you have to balance those monster of different strenghts. If there is no reason to play small monsters, everybody will play the big ones and we fall back in the problem where every monsters have the same power.<br />
Most card games take the Magic approach : the longer the game goes, the bigger the monster. Small monsters are good early while big one are good later in the game.<br />
Yugioh has it's unique approach : big monsters need tribute (tribute summon, fusion, synchro...). Which I like a lot.<br />
But Buddyfight, it is the game that handles monster size the best in my opinion, and by far. Everything is tight together to let the player express what monsters he wants to have : flood with size 1s ? Or put a one man army of size 3 ? Or put both in the deck, adjusting your board set up on the fly ? <br />
<br />
Wow, the more I think about this game, the more incredible I find it. <br />
If you have never played Buddyfight, you should consider trying the game casually, it is a real breath of fresh air in the world of TCG.Infinity Soulhttp://www.blogger.com/profile/09365994420948909534noreply@blogger.com0tag:blogger.com,1999:blog-9210963071382943105.post-77798704633796779702017-03-15T14:24:00.000-07:002019-01-10T08:53:52.748-08:00Thoughts about the new wizard support<div class="separator" style="clear: both; text-align: center;">
<a href="http://vignette4.wikia.nocookie.net/buddyfight/images/4/49/D-CBT-0051.png/revision/latest/scale-to-width-down/330?cb=20170120134347" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://vignette4.wikia.nocookie.net/buddyfight/images/4/49/D-CBT-0051.png/revision/latest/scale-to-width-down/330?cb=20170120134347" height="320" width="229" /></a></div>
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TLDR : <a href="http://buddyfight.wikia.com/wiki/Gunrod,_Hammer_Schmidt_Type-CLA" title="Gunrod, Hammer Schmidt Type-CLA">Gunrod, Hammer Schmidt Type-CLA</a> will be incredible, Amanosuzu Chance has potential thanks to Hammer Schmid, the rest is decent.</div>
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<a href="http://vignette2.wikia.nocookie.net/buddyfight/images/4/4c/X-BT01-0083_(Sample).png/revision/latest/scale-to-width-down/330?cb=20170310021028" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="http://vignette2.wikia.nocookie.net/buddyfight/images/4/4c/X-BT01-0083_(Sample).png/revision/latest/scale-to-width-down/330?cb=20170310021028" height="320" width="229" /></a><a href="http://buddyfight.wikia.com/wiki/Gunrod,_Hammer_Schmidt_Type-CLA" title="Gunrod, Hammer Schmidt Type-CLA">Gunrod, Hammer Schmidt Type-CLA</a> : first of it costs one life. In wizard where gauge is (was ?) tight, life cost is definitly better than gauge. </div>
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It has standard burn effect. It mills two cards AND you have a chance to gauge one ! That's just crazy !</div>
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With just the milling
part it already looked intesting as it will help setting up great
spells. But Bushi added a 3/4 chance to get a gauge. One of the things
that Wizard need the most.<br />
Icing on the cake, it is a wizard attribut.<br />
<br />
Symphonyum's 2 crits and salvage effect will be missed tho :'(</div>
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<a class="result-link" data-pos="2" href="http://buddyfight.wikia.com/wiki/Noble_Magician,_Suzuha">Noble Magician, Suzuha</a> :<br />
She really lacks stats. Power ? Nope. Critical ? Nope. Defense ? At least she doesn't loose to boomerang dragon. That' something I guess...<br />
Because her effect is not garantee, using her as a spell (getting ride of her as soon as her effect resolve to call a monster with better stats) is not possible. <br />
Had her stats been 3/1/1 instead of 1/1/3, she would have been a nice link attacker.</div>
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<br /></div>
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Magic artillery Soldier, Canooner<br />
She is a great addition against soul based decks as she can hit any cards in any souls (forces hades fall, kaizerion soul).<br />
She is not good against soul tanks (not effecive enough). But No brainer is here for that.<br />
Alas, she is just an counter meta card, that is not enough to seriously push Wizards.</div>
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<a href="http://vignette4.wikia.nocookie.net/buddyfight/images/4/49/D-CBT-0051.png/revision/latest/scale-to-width-down/330?cb=20170120134347" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://vignette4.wikia.nocookie.net/buddyfight/images/4/49/D-CBT-0051.png/revision/latest/scale-to-width-down/330?cb=20170120134347" height="320" width="229" /></a><a class="result-link" data-pos="1" href="http://buddyfight.wikia.com/wiki/Great_Spell,_Amanosuzu_Chance">Great Spell, Amanosuzu Chance</a><br />
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My first thought were : Another great spell that's cute. But that isn't what Wizard really needed. Wizard is just too slow and great spells too gauge expensive. playing multiples great spell will result in dead hands.<br />
Now that Hammer Schmid is out, the potential of great spells have shoot up, and I think I will play 1 or 2 new alongside my 2 grandfather clock.<br />
It complets Clock very well, the issue with the clock is that it's effectiveness relies on the ressources you already have. Frequently, I was able to use the clock, but I didn't have the monsters to kill my opponent. <a class="result-link" data-pos="1" href="http://buddyfight.wikia.com/wiki/Great_Spell,_Amanosuzu_Chance">Amanosuzu Chance</a> will give you the cards you need to finish the game. We must test it to see if that really work but potential is here.<br />
<br />
Now that I read the effect again, Bushi could have been more generous, 2 cards is still a -0,5 >.></div>
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Skelton of grind wizard :<br />
<br />
Up to 2 Tempest wing : he really feels too fragile now. I think I will cut him out.</div>
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3 Dunkheilt & Licht<br />
4 Mary sue<br />
Up to three <a class="result-link" data-pos="1" href="http://buddyfight.wikia.com/wiki/Retainer_of_the_Demonic_Dragon,_Einst">Retainer of the Demonic Dragon, Einst </a>: I am not sold on his effectiveness, but I will give hip a try<br />
2 Impact mary sue : quicker acces to her full potential + salvage great spells that were milled.</div>
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3-4 Andy<br />
Up to two Asmodai<br />
2 Battlewizard, The straight<br />
Size 1 toolboxes with Einst : <br />
Mary sue Sd<br />
Mage disciple, Rody /Black demon swordman, blade alice.<br />
Actor knights, the magician<u><br /></u></div>
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3 The ace</div>
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4 Hammer Schmid</div>
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<br /></div>
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4 Nice one !<br />
1-2 Happy camper<br />
2 Never say never<br />
1 Dendo<br />
1 The creation<br />
2 Grandfather clock<br />
1-2 Amanosuzu chance</div>
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4 Magical goodbye<br />
4-6<a class="result-link" data-pos="1" href="http://buddyfight.wikia.com/wiki/Dragon_Spell,_Hiding_Bomber"> Dragon Spell, Hiding Bomber</a> and <a class="result-link" data-pos="3" href="http://buddyfight.wikia.com/wiki/Hundred_Demons_Sorcery,_Do_or_Die">Do or Die</a> : Those cards are here to clear the opponent's center.<br />
3 Shadow crusader: defense and mill<br />
2 It's all cool or That's how I Roll<br />
1 Nothing to it !</div>
Infinity Soulhttp://www.blogger.com/profile/09365994420948909534noreply@blogger.com1tag:blogger.com,1999:blog-9210963071382943105.post-89078581347982146552016-05-15T14:36:00.002-07:002016-05-15T14:37:56.921-07:00Deck review : Grind Wizard<div dir="ltr">
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBBcIu_5FQzmklduvFmfP0krCLummbxxwr2yHoaZqh8shI1b2UaJrupqnL37DQUpIvLNuXmHo_4fhhjcs5mMW5mAzU7cHXqlvQwXbaF6Zv1KyO9EGtd0LuHV-zhhb5LS0sqIlZ-XpzkLA/s1600/OVER+9000.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBBcIu_5FQzmklduvFmfP0krCLummbxxwr2yHoaZqh8shI1b2UaJrupqnL37DQUpIvLNuXmHo_4fhhjcs5mMW5mAzU7cHXqlvQwXbaF6Zv1KyO9EGtd0LuHV-zhhb5LS0sqIlZ-XpzkLA/s320/OVER+9000.png" width="319" /></a></div>
<br />
<div style="text-align: center;">
<a href="http://buddyfightnotebook.blogspot.com/2016/05/tldr-wizard.html" target="_blank">TL;DR</a><br />
<a href="http://buddyfightnotebook.blogspot.fr/2016/05/cards-playtest-wizard-dbt01.html" target="_blank">Cards analyses</a><br />
<br />
<a href="http://buddyfightnotebook.blogspot.fr/2015/05/quick-overview-wizard-is-grind-deck.html" target="_blank">Previous Wizard file</a></div>
First of, I want to shoutout to Charles and Alban who really helped me in the construction of the wizard build.<br />
<br />
<a name='more'></a><br /><br />
<a href="http://vignette1.wikia.nocookie.net/buddyfight/images/5/5f/D-BT01-0030EN.png/revision/latest/scale-to-width-down/330?cb=20160416024055" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="http://vignette1.wikia.nocookie.net/buddyfight/images/5/5f/D-BT01-0030EN.png/revision/latest/scale-to-width-down/330?cb=20160416024055" height="320" width="229" /></a> The file I wrote is only here to analyse Grind wizard, but I want to quickly show the differents <br />
versions available.</div>
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-Grind wizard, of course. </div>
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-Burn wizard : As the name says, it is a slow deck that only deal damage throught burn effects. Ask <a href="https://www.youtube.com/channel/UCOreWA3D52YAqlJsT7xXKgA" target="_blank">Tim </a>for more informations on the subject. </div>
-Turbo clock : Quick deck that wants to mill as fast as possible to abuse Grandfather clock's effect.<br />
And there must be a lot of unexplored possibilities <span class="post-author vcard"><span class="fn" itemprop="author" itemscope="itemscope" itemtype="http://schema.org/Person">:
Moon and Sol have big potential for a size 1 rush deck builded around
them; and why not crossing Wizard with 72 pillars or Shadow shade ?</span></span><br />
<br />
<span class="post-author vcard"><span class="fn" itemprop="author" itemscope="itemscope" itemtype="http://schema.org/Person"> Grind
wizard is a very complicate deck. Complicate to build and complicate to
play. Outside of Nice one, they are really no must plays in the deck.
Every cards and every ratios are discuttable. <br />Also unlike Burn and
turbo clock, Grind wizard are extremly match up dependant. You need to
be extremly knowledgeable of the meta to build and play around it.</span></span><br />
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<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="http://vignette1.wikia.nocookie.net/buddyfight/images/f/f4/H-BT03-0028EN.png/revision/latest?cb=20151011190048" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" src="http://vignette1.wikia.nocookie.net/buddyfight/images/f/f4/H-BT03-0028EN.png/revision/latest?cb=20151011190048" height="320" width="230" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Within a game, it is the trump card. <br />
The timing to exploit it, depends on you.
</td></tr>
</tbody></table>
When I analyse the stats of
wizards, I will compare them to how they were before, but as the values
are relative to the environment they are in ; they may have gotten worst to some points if they did not progress but the rest of the meta catched up.</div>
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Talking
about getting worst, Wizard is now an extremly average deck in term of
card advantage. They did not receive much were most other decks got
their hands on very powerful CA engine (kamil, Hd set spell, Origin
godol).</div>
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They also now have a bad option value. They are one of the richest archetype in terms of possibilities. But you cannot play them all or you will get a deck that does everything... bad. Also Wizard did not get any search/salvage effect.</div>
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<br />
For field control, they got much much better : DunkLicht's 7k double attack,
Asmodai (with The Ace)... But that is still not enought when we compare
to how powerful destruction became : Teacher asmodai, Cerberus sd...<br />
So they stay at the bottom of the pack.<br />
In term of Damage that is the same. They got better, but so did the
meta. Overall, they have just the damage output we expect out of a slow
deck.<br />
With the playing more monsters with expensive gauge cost (Mary Sue, DunkLicht) and less Spell assisst (Genjuro Saki..) They now have a heavier gauge line. But they also received anew interesting options (Never say never, The straight), so that doesn't get worst.</div>
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<a href="http://vignette2.wikia.nocookie.net/buddyfight/images/9/94/H-BT03-0099EN.png/revision/latest?cb=20151011213149" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="http://vignette2.wikia.nocookie.net/buddyfight/images/9/94/H-BT03-0099EN.png/revision/latest?cb=20151011213149" height="320" width="230" /></a></div>
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In term of
Defense they stay as solid as before. DunkLicht, Happy camper, Magical goodbye
as <br />
before. They also have more counter which mean your opponent will be
less able to play around them (no more "you have no gauge, I will just
link attack and I am sure the attack will reach").<br />
For consistency, this is the same as before. To be effective enough, you
will have to rely on a few combos (and Nice one).</div>
<span class="post-author vcard"><span class="fn" itemprop="author" itemscope="itemscope" itemtype="http://schema.org/Person"> What they gained is power plays . </span></span><span class="post-author vcard"><span class="fn" itemprop="author" itemscope="itemscope" itemtype="http://schema.org/Person">DunkLicht's combo with a lof things for a lot of solid plays (Andy, The Ace/Straight, Clock...). And they received very powerful card in the right match ups (Magic glue, Solomon bar).</span></span><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWlsNPOQnYXFKrUa6LoSsuI3WQssPVNr_FMJv3Ef15dDnC0E2JGd5_vJ2V6-kOFpzeeznvr6Z4OUAE7zjQwvrage1Pnlis5QAnaW7FKXKJh7Utj_5v7ZwySIqsAGcDGh3n0wpgyleKP6c/s1600/DBT01.PNG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWlsNPOQnYXFKrUa6LoSsuI3WQssPVNr_FMJv3Ef15dDnC0E2JGd5_vJ2V6-kOFpzeeznvr6Z4OUAE7zjQwvrage1Pnlis5QAnaW7FKXKJh7Utj_5v7ZwySIqsAGcDGh3n0wpgyleKP6c/s1600/DBT01.PNG" /></a></div>
<span class="post-author vcard"><span class="fn" itemprop="author" itemscope="itemscope" itemtype="http://schema.org/Person"><br /></span></span>
<span class="post-author vcard"><span class="fn" itemprop="author" itemscope="itemscope" itemtype="http://schema.org/Person">Overall, Wizard stays what is always what. It has the same style, strenght, weaknesses. In the ranking, Wizard is tier 1.5. They can compete with pretty much every decks, but aren't overwhelmingly strong.</span></span>Infinity Soulhttp://www.blogger.com/profile/09365994420948909534noreply@blogger.com0tag:blogger.com,1999:blog-9210963071382943105.post-89439655420921268172016-05-15T14:35:00.003-07:002016-05-15T14:37:46.777-07:00TL;DR : Wizard<div class="separator" style="clear: both; text-align: center;">
<iframe allowfullscreen="" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/lZW7CREgje0/0.jpg" frameborder="0" height="266" src="https://www.youtube.com/embed/lZW7CREgje0?feature=player_embedded" width="320"></iframe></div>
<br />
Buddy :<a class="result-link" data-pos="1" href="http://buddyfight.wikia.com/wiki/Magic_Artist,_Andy"> Magic Artist, Andy</a><br />
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<h4>
Size 3 (2)</h4>
2 <a class="result-link" data-pos="1" href="http://buddyfight.wikia.com/wiki/Dragowizard,_Tempest_Wing">Dragowizard, Tempest Wing</a><br />
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<h4>
Size 2 (9)</h4>
3 <a class="result-link" data-pos="2" href="http://buddyfight.wikia.com/wiki/Magic_Knights_of_Bonds,_Dunkelheit_%26_Licht">Magic Knights of Bonds, Dunkelheit & Licht</a><br />
4 <a class="result-link" data-pos="2" href="http://buddyfight.wikia.com/wiki/Center_of_the_World,_Mary_Sue">Center of the World, Mary Sue</a><br />
1 <a class="result-link" data-pos="1" href="http://buddyfight.wikia.com/wiki/Magical_Secretary,_Genjuro_Saki">Magical Secretary, Genjuro Saki</a><br />
1 <a href="http://buddyfight.wikia.com/wiki/Herb_Magician,_Soichiro_Tenjiku" title="Herb Magician, Soichiro Tenjiku">Herb Magician, Soichiro Tenjiku</a><br />
<br />
<h4>
Size 1 (10)</h4>
4 <a class="result-link" data-pos="1" href="http://buddyfight.wikia.com/wiki/Magic_Artist,_Andy">Magic Artist, Andy</a><br />
2 <a class="result-link" data-pos="1" href="http://buddyfight.wikia.com/wiki/Battle_Wizard,_The_Straight">Battle Wizard, The Straight</a><br />
2 <a class="result-link" data-pos="1" href="http://buddyfight.wikia.com/wiki/Transmitter,_Dendo">Transmitter, Dendo</a><br />
2 <a class="result-link" data-pos="7" href="http://buddyfight.wikia.com/wiki/Demon_Lord,_Asmodai">Demon Lord, Asmodai</a><br />
<br />
<h4>
Size 0 (3) </h4>
3 <a class="result-link" data-pos="1" href="http://buddyfight.wikia.com/wiki/Battle_Wizard,_The_Ace">Battle Wizard, The Ace</a><br />
<br />
<h4>
Spell (23)</h4>
2 <a class="result-link" data-event="search_click_match" data-pos="1" href="http://buddyfight.wikia.com/wiki/Happy_Camper">Happy Camper</a><br />
2 <a class="result-link" data-pos="1" href="http://buddyfight.wikia.com/wiki/Great_Spell,_My_Grandfather_Clock">Great Spell, My Grandfather Clock</a><br />
1 <a class="result-link" data-pos="2" href="http://buddyfight.wikia.com/wiki/Nothing_to_It%21">Nothing to It!</a><br />
4 <a href="http://buddyfight.wikia.com/wiki/Nice_one!" target="_blank">Nice one !</a><br />
2 <a class="result-link" data-event="search_click_match" data-pos="1" href="http://buddyfight.wikia.com/wiki/Never_Say_Never">Never Say Never</a><br />
4 <a href="http://buddyfight.wikia.com/wiki/Magical_Goodbye" target="_blank">Magical Goodbye </a><br />
2 <a class="result-link" data-event="search_click_match" data-pos="1" href="http://buddyfight.wikia.com/wiki/Magical_Glue">Magical Glue</a><br />
<br />
2 <a class="result-link" data-pos="2" href="http://buddyfight.wikia.com/wiki/Hundred_Demons_Sorcery,_Do_or_Die">Hundred Demons Sorcery, Do or Die</a><br />
2 <a class="result-link" data-event="search_click_match" data-pos="1" href="http://buddyfight.wikia.com/wiki/It%27s_All_Cool%21">It's All Cool!</a><br />
2 <a class="result-link" data-pos="1" href="http://buddyfight.wikia.com/wiki/That%60s_How_I_Roll">That`s How I Roll</a><br />
<br />
<h4>
Item (3) </h4>
3 <a href="http://buddyfight.wikia.com/wiki/Gunrod_Symphonion" target="_blank">Gunrod Symphonion</a><br />
<br />
<h4>
Sideboard</h4>
1 <a class="result-link" data-event="search_click_match" data-pos="1" href="http://buddyfight.wikia.com/wiki/Magical_Glue">Magical Glue</a><br />
2 <a class="result-link" data-pos="1" href="http://buddyfight.wikia.com/wiki/BAR_King_Solomon">BAR King Solomon</a><br />
3 <a class="result-link" data-pos="8" href="http://buddyfight.wikia.com/wiki/Hundred_Demons_Sorcery,_No-Brainer">Hundred Demons Sorcery, No-Brainer</a><br />
2 <a class="result-link" data-pos="1" href="http://buddyfight.wikia.com/wiki/Chillax%21">Chillax!</a><br />
2 <a class="result-link" data-pos="1" href="http://buddyfight.wikia.com/wiki/Begone%21%21">Begone!!</a><br />
<br />
<br />Infinity Soulhttp://www.blogger.com/profile/09365994420948909534noreply@blogger.com0tag:blogger.com,1999:blog-9210963071382943105.post-87116596409606391212016-05-15T14:35:00.002-07:002016-06-02T03:33:39.498-07:00Cards playtest : Wizard DBt01<div dir="ltr">
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<a href="http://vignette2.wikia.nocookie.net/buddyfight/images/3/33/BT02-0002EN.png/revision/latest?cb=20140426013215" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://vignette2.wikia.nocookie.net/buddyfight/images/3/33/BT02-0002EN.png/revision/latest?cb=20140426013215" height="320" width="228" /></a></div>
Note : if before the analyses of the card, it is written "Relexion", that means that the analyses is only the result on my reflection/theory on the card. The card has not been playtested.<br />
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<h4>
Size 3 </h4>
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<a href="http://vignette2.wikia.nocookie.net/buddyfight/images/a/a4/BT03-0053EN_(Sample).png/revision/latest/scale-to-width-down/330?cb=20140710203641" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://vignette2.wikia.nocookie.net/buddyfight/images/a/a4/BT03-0053EN_(Sample).png/revision/latest/scale-to-width-down/330?cb=20140710203641" height="320" width="229" /></a></div>
<a href="http://buddyfight.wikia.com/wiki/Dragowizard,_Tempest_Wing" target="_blank">Dragowizard, tempest wing</a></div>
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The issue I had with Tempest wing, is that although it is extremly powerful in certain match ups, it is not the solide standalone size 3 that we see in the majority of the decks (like Oberon, Iblis). </div>
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But then I realized, that it was simply not his role. It is a side board card that can be maindeck'd. Against wall decks where this card shines, you are very happy to have him since game 1. In other match up where he is less mandatory, it stays solid enough if you don't have any other monster options; otherwise you can easily get ride of him (charge/discard); and will feed the clock.<br />
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<a href="http://buddyfight.wikia.com/wiki/Green_Wind_Master,_Rafaga" title="Green Wind Master, Rafaga">Green Wind Master, Rafaga</a><br />
This card ended up beeing very disappointing.<br />
First of, it doesn't synergise with the clock.<br />
But more importantly, even if you discount this weakness, this card stays decent but not more. It is very nice against aggressive decks (10k wall, that deals 4 per turn). But looses to destruction effects and is extremly scared of counterattack. <br />
For the very few safe situations where it can shine, it is not worth taking that much room.<br />
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<a href="http://buddyfight.wikia.com/wiki/Champion_Wrestler_Asmodai" target="_blank">Champion Wrester Asmodai</a><br />
The wash effect can put you in a bad spot if you don't have enought effect/spell to draw (Nice one/Ace). So in the end, Champion wrestler's skill is just meh.<br />
If you add all the weakesses of the card (cost, fragility, lack of interaction with the rest of the deck), Champion wrestler isn't a good side option in my opinion.</div>
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<h4>
Size 2 </h4>
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<a href="http://vignette1.wikia.nocookie.net/buddyfight/images/5/5f/D-BT01-0030EN.png/revision/latest/scale-to-width-down/330?cb=20160416024055" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="http://vignette1.wikia.nocookie.net/buddyfight/images/5/5f/D-BT01-0030EN.png/revision/latest/scale-to-width-down/330?cb=20160416024055" height="320" width="229" /></a></div>
<a class="result-link" data-pos="2" href="http://buddyfight.wikia.com/wiki/Magic_Knights_of_Bonds,_Dunkelheit_%26_Licht">Magic Knights of Bonds, Dunkelheit & Licht</a> (DunkLicht)<br />
The new star of the deck.</div>
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They are, with the clock the second win condition of the deck : sitting behind them and keeping them alive. And with 7k defense and a innate dragobond skill, it is very easy to do.<br />
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<a class="result-link" data-pos="2" href="http://buddyfight.wikia.com/wiki/Center_of_the_World,_Mary_Sue">Center of the World, Mary Sue</a><br />
The second key card of the deck.<br />
A monster in term of flexibility :<br />
If
you have enough gauge, you can search your nice one to accellerate,
shields to protect yourself, Nice one to reuse the on call effect next
turn.<br />
If you don't have enough, you can search a gauge charger
which is a good wash : you added two cards in your drop which fuels the
clock.</div>
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<a href="http://buddyfight.wikia.com/wiki/Mary_Sue,_%22Eternal_Ideal%21%22" title="Mary Sue, "Eternal Ideal!"">Mary Sue, "Eternal Ideal!"</a><br />
She looks good on paper, but didn't show up in the playtests.<br />
First of, the weakness of the impact monsters (not beeing useable in main phase) is more expose here than on any other cards. You can't use Kosher, Dendo, you are forced to wait a turn to cast the spell you salvaged.</div>
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<a href="http://vignette2.wikia.nocookie.net/buddyfight/images/c/cd/D-BT01-0014EN_(Sample).png/revision/latest/scale-to-width-down/330?cb=20160311021646" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://vignette2.wikia.nocookie.net/buddyfight/images/c/cd/D-BT01-0014EN_(Sample).png/revision/latest/scale-to-width-down/330?cb=20160311021646" height="228" width="320" /></a> The draw condition is very painful. You already have an important number of cards that can't/shouldn't be used early (DunkLicht/Clock/Rafaga if you use it).</div>
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And finally, she doesn't combo well with the new main star of the deck : DunkLicht who don't want to be squeezed by another monster.</div>
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Her only strenght is in combo with both Mary sue and Andy for easy pluses (but you need all three cards)<br />
and the ability to give the finishing touch, with two extra damages that can end the game, while still beeing safe (you can grab a shield and possibly draw a second one).<br />
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<a class="result-link" data-pos="1" href="http://buddyfight.wikia.com/wiki/Magical_Secretary,_Genjuro_Saki">Magical Secretary, Genjuro Saki</a> / <a href="http://buddyfight.wikia.com/wiki/Herb_Magician,_Soichiro_Tenjiku" title="Herb Magician, Soichiro Tenjiku">Herb Magician, Soichiro Tenjiku</a> [The spell assists]<br />
These guys can create nice ressource advantage (free nice one, magic glue). If you don't have spell to combo with them just discard them.</div>
Between both, I cannot say which one is better. A lot of players prefer Saki's 2 crits, but Teijiku's 5k defense can be extremly valuable.<br />
When <a href="http://buddyfight.wikia.com/wiki/Sealed_Magic_Arts,_Zustein" title="Sealed Magic Arts, Zustein">Sealed Magic Arts, Zustein</a> is released, I am probably gonna cut them for him.<br />
<br />
<a class="result-link" data-pos="1" href="http://buddyfight.wikia.com/wiki/Dragowizard,_Gorgas">Dragowizard, Gorgas</a><br />
An option I cruelly overlooked. Stalling with Dendo can still be extremly potent in certain match up. I am thinking of putting it x1.<br />
<h4>
Size 1</h4>
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<a href="http://vignette4.wikia.nocookie.net/buddyfight/images/2/2f/BT05-0032EN_(Sample).png/revision/latest/scale-to-width-down/330?cb=20141210033748" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://vignette4.wikia.nocookie.net/buddyfight/images/2/2f/BT05-0032EN_(Sample).png/revision/latest/scale-to-width-down/330?cb=20141210033748" height="320" width="228" /></a></div>
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<a class="result-link" data-pos="1" href="http://buddyfight.wikia.com/wiki/Magic_Artist,_Andy">Magic Artist, Andy</a><br />
This
card is the heart of the deck. It is what keeps the gauge going to
create a maximum of card advantage. And it is packed with a solid 2
crits.<br />
His weekness is a total lack of power. But cards like DunkLicht, Asmodai can overcome this issue.<br />
<br />
<a class="result-link" data-pos="6" href="http://buddyfight.wikia.com/wiki/Demon_Lord,_Asmodai">Demon Lord, Asmodai</a><br />
It is not a Wizard, but it can fix the problem of board control
Wizard has. And it is one of the best card in the whole game in this
category. If your deck is running well, you will have enought card to
afford the condition.<br />
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<br />
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<a class="result-link" data-pos="1" href="http://buddyfight.wikia.com/wiki/Transmitter,_Dendo">Transmitter, Dendo</a><br />
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<a href="http://vignette2.wikia.nocookie.net/buddyfight/images/4/4c/D-BT01-0099EN.png/revision/latest/scale-to-width-down/330?cb=20160416203848" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="http://vignette2.wikia.nocookie.net/buddyfight/images/4/4c/D-BT01-0099EN.png/revision/latest/scale-to-width-down/330?cb=20160416203848" height="320" width="231" /></a></div>
<br />
A
wizard Key of solomon. This is extremly good as unlike Kos it does
things in the drop. You shouldn't turn your gauge engine solely around
him as he is conditional and cannot be searched by Mary sue.<br />
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<a href="http://buddyfight.wikia.com/wiki/Magician_of_Glass,_Will_Glassart" title="Magician of Glass, Will Glassart">Magician of Glass, Will Glassart</a><br />
Glassart's skill is incredible.It is basically an on hit Nice one !<br />
The problem is that you will never trigger it as your oponent will throw all the counter to him. And Wizard doesn't have any 3 criticals to punish this.<br />
This is why I play the <a class="result-link" data-pos="1" href="http://buddyfight.wikia.com/wiki/Battle_Wizard,_The_Straight">Battle Wizard, The Straight</a> over him as he deals the same amount of dammage and can be game changing in the hand.</div>
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<a href="http://buddyfight.wikia.com/wiki/Dragowizard,_Qinus_Axia" target="_blank">Dragowizard, Quinus Axia</a></div>
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I don't think Axia is worth outside of burn wizard.<br />
In grind wizard, Axia's main strengh is with Andy for a triple size 1 stance. But the triple 1 stance has become a lot less effective while the 2/1 stance has become even more important.<br />
So here goes Axia's main strength.</div>
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<h4>
Size 0</h4>
<a class="result-link" data-pos="1" href="http://buddyfight.wikia.com/wiki/Battle_Wizard,_The_Ace">Battle Wizard, The Ace</a><br />
Very nice draw engine. With DunkLicht, Tempest wing, Asmodai ; you have enough to make sure she doesn't becomes a dead card. <br />
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<h4>
Spell</h4>
<div class="separator" style="clear: both; text-align: center;">
<a href="http://vignette2.wikia.nocookie.net/buddyfight/images/6/61/BT02-0003EN.png/revision/latest?cb=20140426013237" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://vignette2.wikia.nocookie.net/buddyfight/images/6/61/BT02-0003EN.png/revision/latest?cb=20140426013237" height="320" width="228" /></a></div>
<a class="result-link" data-pos="1" href="http://buddyfight.wikia.com/wiki/Great_Spell,_My_Grandfather_Clock">Great Spell, My Grandfather Clock</a><br />
This
card is very potent. As long as you aren't struggling in term of
ressources, this card pretty much seal the deal. As you can dish out an
outstanding amount of damage with that "two turn in one" (much more damage than an usual slow deck
would do).<br />
And you really don't loose much ressources : you loose
one card and two gauges and you second turn will pay back the card and
one gauge.<br />
Optimizing and playing your deck around it is the key for success with Wizard.<br />
<br />
<a class="result-link" data-event="search_click_match" data-pos="1" href="http://buddyfight.wikia.com/wiki/Happy_Camper">Happy Camper</a></div>
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This card does much more than what people think</div>
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It counters shadow dive and is an additional help against penetrate. </div>
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But that is not all. <br />
-It allows to play open center to use Symphonyum's 2 crits.</div>
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-Opens It's alll cool to protect your monsters</div>
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-Considerably slows down aggro decks as you now technically have two monsters protecting your centter.<br />
(-Also helps fufilling Dendo and Do or die's condition)</div>
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<br /></div>
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It has multiple weakesses (opens an exposed play timing, your opponent can destroy it and start ignoring your side, it is also a -1). This is why you should at each game consider if you should set it or not. If not, just discard it, it is a Wizard.</div>
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<a href="http://buddyfight.wikia.com/wiki/Nice_one%21" target="_blank">Nice one !</a><br />
This card used to be a stapple in Magic world.</div>
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But I find it very weak nowadays. With the powercreep, free card advantage is not that interesting anymore. Especially when it is just a CA+1.</div>
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<br /></div>
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LOL, Of course, this card is still a must x4. </div>
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<a href="http://buddyfight.wikia.com/wiki/Kosher" title="Kosher">Kosher</a><br />
This card has been very disappointing. Asmodai is now an important size 1, which disables Kosher on a 2/1 formation and you sometime find yourself playing solo size 2 formation. You can charge kosher if you have it in the incorrect situation, but there are much better situational cards now (magical glue, nothing to it, battlewizards...)<br />
<a href="http://vignette4.wikia.nocookie.net/buddyfight/images/8/8a/D-BT01-0065EN_(Sample).png/revision/latest/scale-to-width-down/330?cb=20160405015912" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="http://vignette4.wikia.nocookie.net/buddyfight/images/8/8a/D-BT01-0065EN_(Sample).png/revision/latest/scale-to-width-down/330?cb=20160405015912" height="320" width="229" /></a><br />
<a href="http://buddyfight.wikia.com/wiki/Great_Spell,_Special_Elegant_Amazing_Wall" title="Great Spell, Special Elegant Amazing Wall">Great Spell, Special Elegant Amazing Wall</a>
<br />
I really don't see this as a valid alternative to the clock. Yes it has much easier condition, but the skill is also much less effective : it doesn't skip the +1.5 the opponent will gain with drawing and charging and it let the opponent recreate his own defense. And nail on the coffin, it is one gauge too expensive.<br />
<br />
Kos engine (<a href="http://buddyfight.wikia.com/wiki/Key_of_Solomon%2C_First_Volume" target="_blank">Key of solomon, first volume</a>, <a href="http://buddyfight.wikia.com/wiki/Key_of_Solomon%2C_Second_Volume" target="_blank">Key of solomon, second volume</a>) <br />
Before, I was more and more sceptical about the Kos engine.<br />
Now that we have Dendo and the Straightwe have less room for Key of solomon 1. With fewer Kos1, Kos2 seems even less optimal.<br />
So prefer <a class="result-link" data-event="search_click_match" data-pos="1" href="http://buddyfight.wikia.com/wiki/Never_Say_Never">Never Say Never</a> who does more alone (except if you fear spell cancel).<br />
<br />
<a class="result-link" data-pos="1" href="http://buddyfight.wikia.com/wiki/Abra_Cadabra%21">Abra Cadabra!</a><br />
The gauge curve of the deck have gone up (+DunkLicht, less Spell assist). So it is complicate to fit it in.<br />
Also if this card looks very cool against certain decks that are focused on powerful spells. But once those spells are already activated, this card is dead. And with the price, Mary sue search seems like a bad idea. <br />
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<a class="result-link" data-pos="1" href="http://buddyfight.wikia.com/wiki/BAR_King_Solomon">BAR King Solomon</a><br />
This card is very good in certain match ups. Wizard has the possibility
to rush it (you can frequently set it turn 0 with mary sue). So x1 in
the main is an interesting idea.<br />
The issue is that it is that this rush is extremly expensive. If you dont have any gauge effect you just cant afford it.<br />
Also the -1.5 might set you back more than it does to your opponent.<br />
<br />
<a class="result-link" data-pos="8" href="http://buddyfight.wikia.com/wiki/Hundred_Demons_Sorcery,_No-Brainer">Hundred Demons Sorcery, No-Brainer</a><br />
I can't say how thankful I am that Bushi gave us this wizard. It is such a strong wall taker.<br />
It has a bit of weaknesses (Snake gaze, counter destruction...), but if you are aware of the counter, you can try to play around it. And even if there is no counterplay, the risk is worth the reward.<br />
Tips : No brainer + DunkLicht. If you are playing a deck with non conditional counter destruction, you can activate DunkLicht's skill, then put no brainer on him. If your opponent has a counter destruction, he will have to cast it on DunkLicht's skill (which you can decide to not resolve to spare one wizard). If he doesn't, you wasted a Wizard. But that is ok since you avoid letting your oponent destroying DunkLicht in reaction to no brainer which can loose you the game straight up.<br />
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<br />
<h4>
Defenses</h4>
<a href="http://vignette2.wikia.nocookie.net/buddyfight/images/2/27/BT01-0015EN.png/revision/latest?cb=20140207133905" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://vignette2.wikia.nocookie.net/buddyfight/images/2/27/BT01-0015EN.png/revision/latest?cb=20140207133905" height="320" width="227" /></a> That is really a tricky part. Outside of Magical goodbye, every counters are situational or match up dependant.<br />
Unlike a Hero build were "I've seen through your moves" and "Justice will prevail" are pretty much x4s staple.<br />
Even after all the playtests, I cannot assure you I have the perfect counter line up.<br />
So playtest to see what suits your playstyle and meta the best.<br />
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<a href="http://buddyfight.wikia.com/wiki/Magical_Goodbye" target="_blank">Magical goodbye</a></div>
At the beginning, i wanted to compare this card to Compulsory
evacuation device of the yugioh game. But this card has nothing to see
because of the game context : in Buddyfight, a standart class counter
spell is a minus.<br />
This is why the flaws that Compulsory evacuation device should not
be considered on Magical Goodbye, and only the advantage : the
versatility.<br />
No card can be as versatile as this one : negate attack, protect
monster from anything, clear the center... The only limit is your
imagination.<br />
<br />
<a class="result-link" data-event="search_click_match" data-pos="1" href="http://buddyfight.wikia.com/wiki/It%27s_All_Cool%21">It's All Cool!</a><br />
<a class="result-link" data-pos="1" href="http://buddyfight.wikia.com/wiki/That%60s_How_I_Roll">That`s How I Roll</a><br />
Those
are the two main shields in my opinion. The first request Happy camper
to protect your monster but can protect from direct attack but unlike the first it doesn't worry about getting your monster removed by effect.<br />
None of the are perfect so you will have to test for the ratio between them.<br />
<br />
<a class="result-link" data-pos="1" href="http://buddyfight.wikia.com/wiki/Chillax%21">Chillax!</a><br />
I
don't main it anymore as it cannot protect my monsters. But you should
keep it in side against unstoppable attacks (Sun dragon, black
dragon...).<br />
<br />
<a href="http://buddyfight.wikia.com/wiki/Solomon%27s_Shield" target="_blank">Solomon's shield </a><br />
It's all cool and that's how I roll do the job better. Especially when it comes to protecting DunkLicht.<br />
<br />
<a class="result-link" data-pos="2" href="http://buddyfight.wikia.com/wiki/Hundred_Demons_Sorcery,_Do_or_Die">Hundred Demons Sorcery, Do or Die</a><br />
This card has a lot of potential. It is an extremly conditionned card but also the best counter skill in the world. <br />
I recommend you to try it.<br />
<br />
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<a class="result-link" data-pos="1" href="http://buddyfight.wikia.com/wiki/Begone%21%21">Begone!!</a><br />
It is very expensive yes. But it is the only card that can negate any of
the monster's skills. So it can be extremly powerful against certain
match ups. Like knight (kamil), dual dragon (godol arc)...</div>
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Magic glue</div>
<br />
<a href="http://vignette2.wikia.nocookie.net/buddyfight/images/0/00/H-EB04-0018EN.png/revision/latest?cb=20151214224030" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="http://vignette2.wikia.nocookie.net/buddyfight/images/0/00/H-EB04-0018EN.png/revision/latest?cb=20151214224030" height="320" width="228" /></a><a class="result-link" data-pos="2" href="http://buddyfight.wikia.com/wiki/Nothing_to_It%21">Nothing to It!</a><br />
This is the perfect silver bulllet.<span id="goog_1545043145"></span><br />
<span id="goog_1545043144"></span><br />
It is very powerful in the correct match-up and situation. It can be searched if needed. In the wrong match up, it is still a wizard.<br />
I highly recommend you maining one.<br />
<br />
<a class="result-link" data-event="search_click_match" data-pos="1" href="http://buddyfight.wikia.com/wiki/Magical_Glue">Magical Glue</a><br />
Very powerful cards against items decks which can slow size 2s as back up strenght.<br />
It is versatile enough to be main decked.<br />
And considering how Wizard struggles against Hero world and how effective this card is against them, I highly recommend doing so.<br />
<h4>
Item</h4>
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<b>Gunrod</b><br />
I am questionning if gunrod is a good idea in Wizard. If you have Happy camper you can use Symphonyum or ping 2's 2 crits. If you don't, you need at least 3 turns to make them interesting.<br />
And you might be one card too short because you used it to equip your weapon.<br />
If you still wanna play a gunrod, the question is <a href="http://buddyfight.wikia.com/wiki/Gunrod_Symphonion" target="_blank">Symphonion</a> or<a class="result-link" data-pos="1" href="http://buddyfight.wikia.com/wiki/Gunrod,_Boesendorfer"> Boesendorfer</a>. The way I build Wizard, Symphonyum wins it because it spares a gauge which is very important for the gauge curve.<br />
<br />
Burning fist is still a possibility (or the 72 pillars book if you prefear a gauge cost).<br />
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<a href="http://buddyfight.wikia.com/wiki/Ninth_Omni_Brave_Lord,_Mukuro" target="_blank">Ninth Omni Brave Lord, Mukuro</a><br />
That was an idea a friend gave me, I wasn't convinced and ended up forgetting it.<br />
But now I am much more interested in it. You won't use his skill, but a 5/2/5 vanilla item is nothing to sneeze at in Magic world.<br />
<h4>
<a href="http://vignette2.wikia.nocookie.net/buddyfight/images/b/b6/H-EB01-0020EN_(Sample).png/revision/latest/scale-to-width-down/330?cb=20150525011329" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://vignette2.wikia.nocookie.net/buddyfight/images/b/b6/H-EB01-0020EN_(Sample).png/revision/latest/scale-to-width-down/330?cb=20150525011329" height="228" width="320" /></a>
Impact</h4>
<a class="result-link" data-pos="3" href="http://buddyfight.wikia.com/wiki/New-Era_Great_Spell,_The_Creation">New-Era Great Spell, The Creation</a><br />
This card is incredible against slow decks. But very bad against fast decks. Wizard has trouble dealing against fast deck plus we are in a fairly aggro meta right now.<br />
So I had to cut this card for defense to survive against rush.<br />
<br />
But it is very nice in slower metas as you can always ditch it against the few aggro decks and it will give you another name for the clock.</div>
Infinity Soulhttp://www.blogger.com/profile/09365994420948909534noreply@blogger.com0tag:blogger.com,1999:blog-9210963071382943105.post-25271585343049005772016-05-02T12:35:00.000-07:002016-05-02T12:35:00.574-07:00The good old games Part 1 : Duel master<div class="separator" style="clear: both; text-align: center;">
<a href="http://www.epguides.com/DuelMasters/logo.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://www.epguides.com/DuelMasters/logo.jpg" /></a></div>
The first old game I want to talk about is Duel master.<br />
Duel master is still running in Japan, but it has been stopped in the west unfortunatly.<br />
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To sum up, Duel master, is a quick pace game, light version of Magic.<br />
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To win a game, you need to break all 5 shields from your opponent and finish him with a direct attack (you have technically 6 lifes)<br />
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<a href="http://arnold.speedattackers.com/wp-content/uploads/2011/05/duel_masters_game_play_mat.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/proxy/AVvXsEhN3jqWhVGupfN0GJdwZucRsJ0sSjou4ipZcHny2gBwdyhRe_NWBD-JyKtFQyifslO6iKAq7984EINHfJQOtwb-VdxJ_naKB-tA7dhxy_KmpFThV9OwSd4pJ699Kv0B4y2TbPPZ3qoORVInVb1MWvlfNhYeIGIqh5aFsJi1apgH6jAfM7sSJOTVL5GNSOlhlie-huV9RReT8a3r=" /></a></div>
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The duel master mat is very small. There are the obvious deck and graveyard zones, and 5 shields on the left.The shields are 5 cards you putted from the top of your deck at the beggining of the game.<br />
Above is the Battle zone. This is where you put you monsters and activate your spells. Like magic, the Battle zone is unlimited (there was only spells and monsters in the game when the game was ended in the west).<br />
Under is the mana zone. This is where you place your cards that will produce the mana. Similarly to Magic.<br />
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<a href="http://vignette2.wikia.nocookie.net/duelmasters/images/3/33/BolshackDragon.jpg/revision/latest?cb=20130128022507" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/proxy/AVvXsEg6h2plNEMPENd-7fvILsm4yERkVGd65pKvVduxIGNKus6MGgI_s6K222rbv4JOk4Um8ejoDmllAdHfxeKfv1qsVjT7TL5Ixj_erpwchz4Cp9BVuF-SlW9p4cfHVf7mhfWuqbv_yn45A5OfCkgBpbYiQr5U2MFI2I7kPMUhxUBV8JnsXuo8x0tB3wISqGfMHJxZI1Q2VOcaoU2QHXge1C7JQDC5HajJIeH21E6v4G1arQ=" width="227" /></a><br />
This is Bolshack dragon, Shobu's favorite monster. On the top-left corner, the 6 is the cost of the card. You need to pay 6 mana, including one with the color of the card (here, red). <br />
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Under the name, you can find the archetype.<br />
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Under the picture is the textbox with the skills. <br />
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And at the bottom is the power of the monster. When two monsters fight each others, the one with the lowest power dies, and both dies if tie.<br />
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But what is that one upside down at the bottom of the card ? Oh that. It's the mana value. Indeed, any of your cards can be placed upside down in the mana zone (once per turn ofc), and they will produce a mana of the couleur of the '1'.<br />
<a href="http://www.wizards.com/global/images/duelmasters/general/urth_purifying_elemental.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="http://www.wizards.com/global/images/duelmasters/general/urth_purifying_elemental.jpg" height="200" width="143" /></a><br />
The battle system is a mix of Magic and Yugioh. Rest an untap monster to make him attack. You can choose to attack directly your opponent or his shield, or target a monster that is tapped.<br />
Then your opponent can intercept the attack by resting a monster with the keyword "Defender".<br />
Monsters attack individually.<br />
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<a href="http://vignette1.wikia.nocookie.net/duelmasters/images/c/c4/TerrorPit.jpg/revision/latest/scale-to-width-down/250?cb=20110414090640" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/proxy/AVvXsEhNMwFPgPEBuB-YuRvujj18qVEXYlXOeN_bV2ZnnZIE0vzJnC2r-qS00NwmCwH37LN7REuFY60LeL9XAGH_kWnC-Px7XAI5Pw5iQKWlq8AEOTzmvSG49_oKxr_R1mk-PED8Tuo01XBscIeiV37I__MS_zne9mNYtKVBJzXHMkivRFtVUJokl6NpD3rgxDtnu8Atj7i1Zs8QEDVjG99nBKEuOi9fLuwt_q2UCaYRC0A1U9YsvFXjPFA_V_NYJX49PBfvTR6zYg=" width="143" /></a> When you break on of your opponent shield, your opponent put the card that was that shield in his hand. <br />
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But if that card has the "Shield trigger", he can activate it directly without paying the cost.<br />
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Here is a Duel master game if you want to see how it looks like.<br />
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<iframe allowfullscreen="" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/PRSekgOgwLA/0.jpg" frameborder="0" height="266" src="https://www.youtube.com/embed/PRSekgOgwLA?feature=player_embedded" width="320"></iframe></div>
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<h3>
What makes Duel Master so special ? </h3>
<h4>
The game is extremly easy to get into.</h4>
With the monster skills, it is interesting to note that there were not act skill in this game. Every skill are continuous or tiggered (under certain condition : attack, destruction, calling...) . *<br />
<br />
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; text-align: right;"><tbody>
<tr><td style="text-align: center;"><a href="https://s-media-cache-ak0.pinimg.com/736x/5f/e7/5e/5fe75e2133469212935fca7a330cfbca.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="256" src="https://s-media-cache-ak0.pinimg.com/736x/5f/e7/5e/5fe75e2133469212935fca7a330cfbca.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">My favourite monster (which I don't have ;.;)</td><td class="tr-caption" style="text-align: center;"><br /></td></tr>
</tbody></table>
This doesn't look important, but it is extremly well played by the Development team. Every cards are extremly easy to use and to understand. Once you summoned the monster, except the attack, everything is dictated on the card. If the condition is met, the skill trigers. <br />
<br />
There is also no Counter mechanic, except decinding if you will defend or not, or activating the shield trigger or not ; there is nothing you can do during the opponent turn. Much like Vanguard.<br />
This means that turns run much more smoothly as there is no need to wait for a response from your<br />
This makes games are fairly quick.<br />
<br />
With all this, how much more accessible can a game be ?<br />
<br />
*Later in the game, a few Act skill appears in the game. They say : instead of attacking, you can rest the monster to activate the Tap ability <a href="http://duelmasters.wikia.com/wiki/Tap_Ability">(link)</a>. Still, the mechanics stay extremly easy, much more than something like <a href="http://buddyfight.wikia.com/wiki/Schedar_Cassiopeia">Scheddar cassiopeia</a>. <br />
<h4>
The second great design choice, is the mana system.</h4>
<a href="http://www.pojo.com/duelmasters/COTD/2004/2004-November/niofa_horned_protector.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://www.pojo.com/duelmasters/COTD/2004/2004-November/niofa_horned_protector.jpg" /></a> Richard Garfield is a clear-sighted by creating the mana system. If here are so many games (DM, Wow, Fow, Heartstone...) that follow this is for good reasons. It creates a flow to the game since cards gradually become stronger throughout the game, and it also help balancing cards.<br />
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But this system is very unperfected as it creates mana-screw and other annoying situations.<br />
Duel master is the first game to offer a solution to the problem : every cards can be land. It also gives room to deckbuilding. Very pricey cards don't sit uselessly in the hand at the beggining of the game, and you can afford to play counter in the main deck as you just have to turn them into mana in the wrong match up.<br />
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<h4>
<br />The last point is the Shield and shield trigger mechanic.</h4>
<a href="http://vignette3.wikia.nocookie.net/duelmasters/images/c/cb/HolyAwe.jpg/revision/latest?cb=20120221011434" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="http://vignette3.wikia.nocookie.net/duelmasters/images/c/cb/HolyAwe.jpg/revision/latest?cb=20120221011434" height="320" width="227" /></a> This is one of the first "skilled randomness" in a card game. Like Vanguard/Luck and logic, it makes <br />
attacks phases a bit unforseable. <br />
This can lead to situations where a player wins solely throughout Shield trigger, but those extrem situations arrises in every card games (hand full of spell/shields in Yugioh/Buddyfight)<br />
But it also forces skill. A good player will have to consider the possibility of those Shield trigger. Let's take Terror pit (picture above). If you play against a black deck, you should consider this possibility. <br />
Should you attack his monster before his shields ? Or in which order should you attack ? If my opponent breaks my shield trigger, should I activate it immediatly or is it better to hold it in hand and activate it at a more crucial timing ?<br />
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To conclude, Duel master had very intelligent ideas and was a very clever casu-competitif card game. Easy to access but hard to master. Just like Buddyfight (but without all the ruling issues).<br />
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Ps : If anyone kept following the evolution of the game in Japan, I would be great if you could give me a run down of it. And maybe make a follow up article together. <br />
for some reason, Blogger refuses to change the coollor of the text.
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<a href="http://vignette2.wikia.nocookie.net/duelmasters/images/3/33/BolshackDragon.jpg/revision/latest?cb=20130128022507" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://vignette2.wikia.nocookie.net/duelmasters/images/3/33/BolshackDragon.jpg/revision/latest?cb=20130128022507" height="200" width="141" /></a></div>
<div style="text-align: center;">
<a href="http://www.deckcardmania.com/files/3/230_i1b.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://www.deckcardmania.com/files/3/230_i1b.jpg" height="200" width="141" /></a><a href="http://www.declicludik.fr/blog/wp-content/uploads/2011/09/147-wakfu-tcg-coup-critique.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="http://www.declicludik.fr/blog/wp-content/uploads/2011/09/147-wakfu-tcg-coup-critique.png" height="200" width="143" /></a><a href="http://gamesdreams.com/attachment.php?attachmentid=16675&d=1356386753" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"></a> There are a lot of games I played or at least I tried. Unfortunatly, they ended, or I stopped playing that game.</div>
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<div style="text-align: center;">
I want to give them an article to recall those good old games. How they work, and which </div>
<div style="text-align: center;">
good design ideas they had.</div>
<div style="text-align: center;">
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<div style="text-align: center;">
Hopefully, starting next week, you follow me on that journey to remember the good time on those games or to discover those old games.</div>
<br />Infinity Soulhttp://www.blogger.com/profile/09365994420948909534noreply@blogger.com0tag:blogger.com,1999:blog-9210963071382943105.post-44707277072307780492016-04-10T16:17:00.001-07:002016-04-11T04:00:08.547-07:00Battle booster : why, how to play and counters<div class="separator" style="clear: both; text-align: center;">
<a href="http://vignette4.wikia.nocookie.net/buddyfight/images/1/1e/BT03-0055EN.png/revision/latest/scale-to-width-down/330?cb=20140716172451" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://vignette4.wikia.nocookie.net/buddyfight/images/1/1e/BT03-0055EN.png/revision/latest/scale-to-width-down/330?cb=20140716172451" height="320" width="228" /></a></div>
Out of all the clone cards, the battle booster (+3/+3 counterattack) is by far the one that is cloned the most. It is also the trickiest one : it has a lot of potential, but also counterplays.<br />
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<a name='more'></a><br />
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<a href="http://vignette3.wikia.nocookie.net/buddyfight/images/d/d6/BT04-0090EN.png/revision/latest/scale-to-width-down/330?cb=20140926102523" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://vignette3.wikia.nocookie.net/buddyfight/images/d/d6/BT04-0090EN.png/revision/latest/scale-to-width-down/330?cb=20140926102523" height="200" width="147" /></a></div>
If your monster is attacked by your opponent monster, it usually resolves with you loosing the monster or the spell used to cancel the attack which is a -1 in term of card advantage.<br />
When you use a battle booster, you loose the spell, but your monster survives, and your opponent looses his monster in retaliation, which is a 0 in card advantage.<br />
Your battle booster changed the -1 of the attack in a wash.<br />
It makes a +1. This is one of the most powerful counter in the game.<br />
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Looking with this point of view, why isn't it a mandatory x4 in every decks ? This is beacause of its two major weaknesses.<br />
The first one, is that it cannot assure your monster will survive. Yes 3k defensd is a lot, but sometimes your opponent will just attack with a card that have much more power than your defense and they are multiple counterplays to this ; whereas shields and Dragobond-likes have next to no counterplays (and most of them also deal with battle boosters).<br />
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<a href="http://vignette2.wikia.nocookie.net/buddyfight/images/4/4c/BT04-0073EN.png/revision/latest/scale-to-width-down/330?cb=20140926065931" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="http://vignette2.wikia.nocookie.net/buddyfight/images/4/4c/BT04-0073EN.png/revision/latest/scale-to-width-down/330?cb=20140926065931" height="200" width="143" /></a> If you need your monster to survive no matter what, then battle boosters aren't the best candidates for that.</div>
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<div>
The second (and major) issue is that it is totally useless if your monsters aren't attacked.<br />
In buddyfight, games where your opponent don't even attack a monster once is very possible. For instance he can just destroy your center with effect and keep attacking you. Then there is nothing you battle booster can do.</div>
<div>
<br /></div>
<div>
Those reasons are why most of the time, you cannot afford to play too much, as you need room for others and more versatile counters.</div>
<div>
And because of how few battle boosters you can play, they become rare ressources that must be played at the most optimal timing.</div>
<br />
Now, lets find out how to play around them.<br />
<div>
<br /></div>
<div>
The first trick is pretty well know : attack with your item first. As items aren't affected by counterattack, it take down the battle booster to a simple shied.</div>
<div>
But keep in mind other counters your opponent may have. In katana world, Gepakkugiri is usually more frequent than the battle booster. Attacking with the monster first is probably the best solution. </div>
<div>
<br /></div>
<div>
<a href="http://vignette1.wikia.nocookie.net/buddyfight/images/9/90/H-BT03-0043EN.png/revision/latest?cb=20151011192340" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://vignette1.wikia.nocookie.net/buddyfight/images/9/90/H-BT03-0043EN.png/revision/latest?cb=20151011192340" height="200" width="143" /></a> Another possibility that is very well known is link attacking. If you make sure the opposit monster wont survive, you don't need to worry about counter attack. The downside is that you only create a +1, had you single attacked twice, you could create a +2.</div>
<div>
Before link attacking to avoid the battle booster, ask yourself those questions : how much do you need to out the opposit monster ? If it is Omnidrum then yes that's important. If it is Crimson omni drum, then not as much.</div>
<div>
Is it really problematic if your monster get counterattacked ? It is not really important if Great fairy Sylph dies. It is much more if it is Demios.</div>
<div>
<br /></div>
<div>
<a href="http://vignette2.wikia.nocookie.net/buddyfight/images/9/94/H-EB04-0028EN.png/revision/latest?cb=20151214224659" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="http://vignette2.wikia.nocookie.net/buddyfight/images/9/94/H-EB04-0028EN.png/revision/latest?cb=20151214224659" height="200" width="142" /></a> Following the previous possibility, you cand send your less important monsters first, as said before, it is not important if you loose Sylph, she already did her job.</div>
<div>
<br /></div>
<div>
Finally, you can fight fire with fire. Your opponent used his battle booster, you can use yours to "nullify" the stat boost. Cards like wrath of dragon are also particulary good options for that.</div>
<div>
<br /></div>
<div>
Here are 5 tricks that can be used in (almost) any decks.</div>
<div>
There is still a lot to say about this and I will probably make a folllow up article for more situational plays. <br />
I hope this article was useful for you.</div>
<div>
<br /></div>
<div>
Until next time,<br />
raise your flag...<br />
Please. <br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://vignette2.wikia.nocookie.net/buddyfight/images/c/c9/TD03-0013EN.png/revision/latest/scale-to-width-down/330?cb=20140424023812" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://vignette2.wikia.nocookie.net/buddyfight/images/c/c9/TD03-0013EN.png/revision/latest/scale-to-width-down/330?cb=20140424023812" height="200" width="142" /></a></div>
<b>The Dragoenergy case.</b> That is a bad move from Bushiroad, but in order to justify a move Gao made during an episode, they decided to errata Dragoenergy.<br />
It now adds "You can activate multiple Dragoenergy at the same time".<br />
Basically, when you decide to activate Dragoenergy during the battle, you can decide to use 1,2, 3 or 4 Dragoenergy from your hand at the same time.<br />
You CANNOT cast one dragoenergy, wait for the opponent to answer with his own battle booster, and then cast a second Dragoenergy.<br />
This additionnal line doesn't exist on any others battle boosters.</div>
Infinity Soulhttp://www.blogger.com/profile/09365994420948909534noreply@blogger.com0tag:blogger.com,1999:blog-9210963071382943105.post-52854890540679567822016-03-31T23:21:00.001-07:002016-04-02T00:01:06.824-07:00[April fool] Starting a new blog<div class="separator" style="clear: both; text-align: center;">
<a href="http://www.herodote.net/Images/LeipzigmuseeArmee.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://www.herodote.net/Images/LeipzigmuseeArmee.jpg" height="225" width="320" /></a></div>
<br />
Hello everyone, how are you doing ?<br />
<br />
Today, I have a great news : I am starting a new blog.<br />
<br />
<a name='more'></a>This second blog will be talking about the card game war.<br />
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</div>
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<a href="http://www.cribbage.ca/jeux_de_cartes/images/bataille-gagner.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="http://www.cribbage.ca/jeux_de_cartes/images/bataille-gagner.jpg" height="236" width="320" /></a></div>
<a href="http://www.cribbage.ca/jeux_de_cartes/images/bataille-trois.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><br /></a>
<br />
War is a very famous card game. Most of the time seen as very basic, random at best.<br />
But there is more into it than everyone think.<br />
<br />
I was randomly wandering on reddit when I felt on the ad for the War subreddit.<br />
I discovered how deep and skillfull this game can be if master to a high level.<br />
<br />
Route selection, Denying and Wavedashing all of them are advanced technics that make the game so technical and interesting.<br />
<br />
I will be posting my first article in the coming weeks. I really can't wait to share all those interesting informations and start working on new strategies.<br />
<br />
Until then, make sure to bookmare my new <span style="color: blue;"><u>blog</u></span>. Because this is gonna be awesome !!<br />
<br />Infinity Soulhttp://www.blogger.com/profile/09365994420948909534noreply@blogger.com0tag:blogger.com,1999:blog-9210963071382943105.post-52677082542931371002016-03-23T08:41:00.000-07:002016-04-07T15:11:12.921-07:00Wydar Sarkal update<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhfmI1rldDS4R0LwmJcczhiRzf-yrkwHF5FUeISigp5GkAnU8_zMsssHU7ljmw8s55e06uNtUUzVxdonp1N7M20d5cBt6_vYnzi5f8cy0SSVDFnOHnZuwj3WGUN3e09c2VW5NIeqC6Cr7k/s1600/12804836_1646622418929716_7857296877085747024_n.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhfmI1rldDS4R0LwmJcczhiRzf-yrkwHF5FUeISigp5GkAnU8_zMsssHU7ljmw8s55e06uNtUUzVxdonp1N7M20d5cBt6_vYnzi5f8cy0SSVDFnOHnZuwj3WGUN3e09c2VW5NIeqC6Cr7k/s320/12804836_1646622418929716_7857296877085747024_n.jpg" width="234" /></a></div>
<br />
One of my friends recently asked to playtest Wydar sarkal with him. Here are my results out of it.<br />
Before I get into it, you should read my last article on Wydar sarkal. <a href="http://buddyfight.wikia.com/wiki/Duchess_Elizabeth" target="_blank">Duchess Elizabeth </a>and <a href="http://buddyfight.wikia.com/wiki/Great_Wind_Fairy,_Sylph" title="Great Wind Fairy, Sylph">Great Wind Fairy, Sylph</a> are not in the article, but most of what is said still apply.<br />
<br />
Right now, Wydar sarkal are in a very tricky spot. They are basically the embodiement of why ressource advantage is meaningless if you end up dying. They ressource control are incredible, they dethroned the Wizards in this domain.<br />
If your opponent tries to go after your monsters and win with ressource control, he is in big trouble. But if he goes directly for your life and sets good defenses, all the ressource in the world won't help you if your life reaches zero. <br />
<br />
But I definitly feel Wydar sarkal can do more than that.<br />
<a name='more'></a><br />
<a href="http://vignette2.wikia.nocookie.net/buddyfight/images/9/94/H-EB04-0028EN.png/revision/latest?cb=20151214224659" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://vignette2.wikia.nocookie.net/buddyfight/images/9/94/H-EB04-0028EN.png/revision/latest?cb=20151214224659" height="200" width="142" /></a><br />
First of the item they received recently : <a href="http://buddyfight.wikia.com/wiki/Magic_Sword,_Azoth" title="Magic Sword, Azoth">Magic Sword, Azoth</a>. This card is incredibly underwhelming. It doesn't really bring much. If it shuts differents strategies, you also decrease your own potential as you will loose all the gauge Rune staff brings and powerful options like <a href="http://buddyfight.wikia.com/wiki/Great_Spell,_Weiterstadt" title="Great Spell, Weiterstadt">Great Spell, Weiterstadt</a> and <a href="http://buddyfight.wikia.com/wiki/Great_Spell_Finisher,_Colossal_Flame_Sword_Laevatein%21" title="Great Spell Finisher, Colossal Flame Sword Laevatein!">Great Spell Finisher, Colossal Flame Sword Laevatein!</a> <br />
<br />
<a href="http://vignette4.wikia.nocookie.net/buddyfight/images/c/c8/H-PP01-0007_(Sample).png/revision/latest/scale-to-width-down/343?cb=20160122012839" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="http://vignette4.wikia.nocookie.net/buddyfight/images/c/c8/H-PP01-0007_(Sample).png/revision/latest/scale-to-width-down/343?cb=20160122012839" height="200" width="143" /></a> The second point is the loose a turn combo (Weiterstadt/Rune Staff/Wulman or Clear/one meat shield). The combo is still here, but it now doesn't include OG Dawn anymore.<br />
The first reason is that Twillight count overtakes Original Dawn. Unless you are really low, your opponent will have to go for your Inverse Dawn in the side. This means that Dawn is perfect to sit in your left side.<br />
The second reason is that we now have enought "meat shield" to sit in the right : -Succubuss : now that you have Duchess, protecting Succubus is not needed anymore -Sylph -Zlatorog...<br />
<br />
<br />
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<a href="http://vignette3.wikia.nocookie.net/buddyfight/images/3/3f/H-PP01-0002EN_(Sample).png/revision/latest/scale-to-width-down/330?cb=20160222021745" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://vignette3.wikia.nocookie.net/buddyfight/images/3/3f/H-PP01-0002EN_(Sample).png/revision/latest/scale-to-width-down/330?cb=20160222021745" height="200" width="143" /></a></div>
<a href="http://vignette1.wikia.nocookie.net/buddyfight/images/5/56/H-BT03-0007EN.png/revision/latest?cb=20151011065906" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"></a> The third point is using Omni lords. Wydar sarkal have minimum interractions with other WS on your field. This means that the Omni lords are more than welcome in this deck. The gauge ressource also helps sustaining the cost of the best Omni lords.<br />
Here are the differents omni lords I recommend in the deck :<br />
OG/Inverse/SSD Tenbu : helps with field control. Miseria. Burn nova.<br />
Death Asmodai (with the help of <a href="https://www.youtube.com/watch?v=vGTy_dTsgn4" target="_blank">Tim</a>). I haven't tested it. But I see a lot of potential : It calls Sylph for free which will force two attacks from the opponent (Sylph will call Clear or Wulfman), combos with Twillight count. Those are the two flashiest pull out of the effect, but there are much more : Zlatorog pays off Deathmodai's cost, free Clear...<br />
It also has lot of power and penetrate. Two thinks that Wydar sarkal happily welcomes.<br />
<br />
This is what I concluded from the playtests with the deck. I hope you learned from it, or took some ideas out of it.<br />
<a href="http://buddyfightnotebook.blogspot.fr/2015/12/tldr-wydar-sarkal.html" target="_blank"></a><br /><br />
Until next time,<br />
raise your flag...<br />
please.<br /><br /> As I was asked to give how I would see the deck, you can find it in the <a href="http://buddyfightnotebook.blogspot.fr/2015/12/tldr-wydar-sarkal.html" target="_blank">TL;DR</a>Infinity Soulhttp://www.blogger.com/profile/09365994420948909534noreply@blogger.com2tag:blogger.com,1999:blog-9210963071382943105.post-53956745037695654742016-03-19T08:58:00.001-07:002016-03-19T08:58:04.914-07:00Duel Dragons Godol Ark<div class="separator" style="clear: both; text-align: center;">
<a href="http://vignette4.wikia.nocookie.net/buddyfight/images/1/1d/H-EB01-0017EN.png/revision/latest/scale-to-width-down/330?cb=20150919132722" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://vignette4.wikia.nocookie.net/buddyfight/images/1/1d/H-EB01-0017EN.png/revision/latest/scale-to-width-down/330?cb=20150919132722" height="229" width="320" /></a></div>
<br />
Duel dragon (Godol Ark variant) is a deck that needs it's set up to compete. Godol + Dangerous RAIZI and/or Item. You usually won't recover if you don't get a major advantage on the game with your first Demongodol.<br />
You cannot play late game cards or cards that require to already have a setting. Because they will be overkill if activated or dead. <br />
<a name='more'></a><a href="http://vignette2.wikia.nocookie.net/buddyfight/images/0/0c/EB02-0006EN.png/revision/latest/scale-to-width-down/330?cb=20140926142538" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://vignette2.wikia.nocookie.net/buddyfight/images/0/0c/EB02-0006EN.png/revision/latest/scale-to-width-down/330?cb=20140926142538" height="320" width="227" /></a>1 <a class="result-link" data-pos="2" href="http://buddyfight.wikia.com/wiki/Fourth_Omni_Fire_Lord,_Burn_Nova">Fourth Omni Fire Lord, Burn Nova</a><br />
<br />
3 <a href="http://buddyfight.wikia.com/wiki/Fighting_Dragon_Emperor,_Demongodol_Ark" title="Fighting Dragon Emperor, Demongodol Ark">Fighting Dragon Emperor, Demongodol Ark</a><br />
The boss monster of the deck. He opens so many incredible combos that we will see throughout the article.<br />
One think I have to point out is that his second skill only destroys the weapons attribute. That means items without the weapon attribute (such as SuperHero's tranform) aren't affected.<br />
2<a class="result-link" data-pos="1" href="http://buddyfight.wikia.com/wiki/Nightflight_Dragon,_Rahal"> Nightflight Dragon, Rahal</a><br />
1 <a class="result-link" data-pos="2" href="http://buddyfight.wikia.com/wiki/INV_Third_Omni_Water_Lord,_Dark_Miserea">INV Third Omni Water Lord, Dark Miserea</a> <br />
Solid defensive monsters to hold until you get Demongodol Ark <br />
<br />
4 <a href="http://buddyfight.wikia.com/wiki/Origin_Fighting_Dragon,_Demongodol" title="Origin Fighting Dragon, Demongodol">Origin Fighting Dragon, Demongodol</a><br />
(AKA Orgingodol). He is the first reason why Demongodol is <br />
<a href="http://vignette2.wikia.nocookie.net/buddyfight/images/4/4a/H-EB04-0014EN.png/revision/latest?cb=20151214224029" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="http://vignette2.wikia.nocookie.net/buddyfight/images/4/4a/H-EB04-0014EN.png/revision/latest?cb=20151214224029" height="320" width="228" /></a>back. Not only he is a straight plus. But he buffs GodolArk as long as he is in his soul.<br />The goal of the deck is to protect the origingodol in the soul of ark as long as possible.<br />
3 <a class="result-link" data-pos="5" href="http://buddyfight.wikia.com/wiki/Clash_Deity_Dragon,_Gaelcorga_Ark">Clash Deity Dragon, Gaelcorga Ark</a><br />
2<a class="result-link" data-pos="1" href="http://buddyfight.wikia.com/wiki/Sibling_Dragon,_Foonbaltes"> Sibling Dragon, Foonbaltes</a><br />
Those are the two sidekicks with your size 2. They bring good stats and we don't ask much more from them. <br />
<br />
<br />
2<a class="result-link" data-pos="1" href="http://buddyfight.wikia.com/wiki/Eighth_Omni_Duel_Dragon,_Speardos"> Eighth Omni Duel Dragon, Speardos</a><br />
Mainly used as a spell. Call it and immediatly place it into the soul of your monster. <br />
It gives penetrate which is very valuable, but also helps protecting the OriginGodol in the soul.<br />
1 <a class="result-link" data-pos="1" href="http://buddyfight.wikia.com/wiki/Count_Dawn_of_the_Distant_Days">Count Dawn of the Distant Days</a><br />
<br />
3 <a href="http://buddyfight.wikia.com/wiki/Demon_Slay_Barrier" title="Demon Slay Barrier">Demon Slay Barrier</a><br />
3 <a href="http://buddyfight.wikia.com/wiki/Battle_Spirit_Unite" title="Battle Spirit Unite">Battle Spirit Unite</a><br />
Those are the two first spels that combos with Demongodol ark. Demon slay barrier negates an attack and opens Ark's counterattack where Battle spirit unite buffs his defense for the whole turn and limits his actions as your oponent has no others tagets to attack.<br />
3 <a href="http://buddyfight.wikia.com/wiki/Battle_Aura_Circle" title="Battle Aura Circle">Battle Aura Circle</a><br />
Aura circle doesn't combo with Ark but it gives very good defense if you don't have it on the field <br />
yet. <br />
4 <a href="http://buddyfight.wikia.com/wiki/Unyielding_Spirit" title="Unyielding Spirit">Unyielding Spirit</a><br />
<br />
<a href="http://vignette2.wikia.nocookie.net/buddyfight/images/8/8f/H-BT04-0031_(Sample).png/revision/latest/scale-to-width-down/330?cb=20151229182026" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://vignette2.wikia.nocookie.net/buddyfight/images/8/8f/H-BT04-0031_(Sample).png/revision/latest/scale-to-width-down/330?cb=20151229182026" height="320" width="229" /></a>2 <a href="http://buddyfight.wikia.com/wiki/Burst_Deity_Calling_Ritual" title="Burst Deity Calling Ritual">Burst Deity Calling Ritual</a><br />
If the Card advantage made with it is very nice, it is not mandatory and Calling ritual is often dead. So 2 is the right number. <br />
4 <a href="http://buddyfight.wikia.com/wiki/Dangerous_REIZI" title="Dangerous REIZI">Dangerous REIZI</a><br />
The second card that bring the deck in the game. Every turn it gives one soul to Ark for only one gauge. Not only does this soul helps protect Godol ark longer and hide the OriginGodol lying in the soul, but it makes him trigger Counterattack more.<br />
This is simply crazy !!<br />
4 <a href="http://buddyfight.wikia.com/wiki/Super_Strength_Replenishment" title="Super Strength Replenishment">Super Strength Replenishment</a><br />
Because of Ark's cost, the deck is very gauge expensive. Getting those additional gauge that you cannot get outside of charge and draw really accelerate the deck (calling Ark + equiping Onikuzushi which is not possible turn 0/1, sustaining the cost of REIZI...)<br />
<br />
<br />
4 <a href="http://buddyfight.wikia.com/wiki/Hundred_Demons_Spear,_Onikuzushi" title="Hundred Demons Spear, Onikuzushi">Hundred Demons Spear, Onikuzushi</a><br />
4 <a href="http://buddyfight.wikia.com/wiki/Hundred_Demons_Spear,_Aratogame" title="Hundred Demons Spear, Aratogame">Hundred Demons Spear, Aratogame</a><br />
8 is the right item number in Duel Dragons. They do need the items, but not enough to take the risk of getting a hand full of items. Those are in my opinion the two best items in the deck. But any combinasion is possible.<br />
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<a href="http://vignette4.wikia.nocookie.net/buddyfight/images/e/e6/H-BT04-0027.png/revision/latest?cb=20160116162644" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://vignette4.wikia.nocookie.net/buddyfight/images/e/e6/H-BT04-0027.png/revision/latest?cb=20160116162644" /></a><a href="http://buddyfight.wikia.com/wiki/Armorknight_Demon_%22A%22" target="_blank">Armorkight Demon 'A'</a><br />
Oh My God this card is violent ! It enables otk so much !<br />
Unfortunatly, it doesn't fit Dual dragon's style. But it something I will keep in mind when building Armorknight : Demon 'A' is very strong. <br />
<br />
<a href="http://buddyfight.wikia.com/wiki/Armorknight_Dragon,_%22Earthshaker%22" title="Armorknight Dragon, "Earthshaker"">Armorknight Dragon, "Earthshaker"</a><br />
What this card does (late game monster truck), it does it very well. The issue is that we don't really need that. Rahal gives you good protection which is much more needed.<br />
<a href="http://vignette4.wikia.nocookie.net/buddyfight/images/7/76/Super_Strength_Replenishment.jpg/revision/latest?cb=20160102231924" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="http://vignette4.wikia.nocookie.net/buddyfight/images/7/76/Super_Strength_Replenishment.jpg/revision/latest?cb=20160102231924" height="200" width="148" /></a><br />
<a href="http://buddyfight.wikia.com/wiki/Sibling_Dragon,_Kibaltes" title="Sibling Dragon, Kibaltes">Sibling Dragon, Kibaltes</a><br />
Tested, and disliked it. With Godol arc, it is very bad ; and without, Rahal is better.<br />
<br />
<a class="result-link" data-event="search_click_match" data-pos="1" href="http://buddyfight.wikia.com/wiki/Starved_Yamigedo">Starved Yamigedo</a><br />
<div dir="ltr">
I started the test of this card thinking that it will definitly not show good and it didnt. Duel dragon <br />
needs gauge but you need it instantly in order to place the set up.</div>
<div dir="ltr">
Your choice of gauge spell is between <a class="result-link" data-pos="1" href="http://buddyfight.wikia.com/wiki/Lord_Aura_Meditation">Lord Aura Meditation</a> and <a class="result-link" data-pos="2" href="http://buddyfight.wikia.com/wiki/Super_Strength_Replenishment">Super Strength Replenishment</a>. I recommend you to test Replenishment and think 'Was the third gauge useful ?'. If not, play Meditation to save yourself a life.</div>
Infinity Soulhttp://www.blogger.com/profile/09365994420948909534noreply@blogger.com0tag:blogger.com,1999:blog-9210963071382943105.post-86249401059862177172016-03-04T10:38:00.001-08:002016-03-04T10:38:35.687-08:00Conclusion of the journey with the omni lords, Part 2 : Cards review<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://vignette1.wikia.nocookie.net/buddyfight/images/d/d1/H-BT03-0006EN_(Sample).png/revision/latest/scale-to-width-down/330?cb=20151016015915" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://vignette1.wikia.nocookie.net/buddyfight/images/d/d1/H-BT03-0006EN_(Sample).png/revision/latest/scale-to-width-down/330?cb=20151016015915" height="320" width="229" /></a></div>
In the previous article, I looked for the strengh and weaknesses of the keyword 'Omni lord'. You can find the article with this <a href="http://buddyfightnotebook.blogspot.fr/2016/03/conclusion-of-journey-with-omni-lords.html" target="_blank">link</a>. I will now review each Omni lords individually.<br />
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I classed the Omni lords in three classes : -the must have who are very powerful and that you need in your collection because you will need them in your build one day or another<br />
-the others, which are the decents cards with potential, and the very bad one (Venom nova)<br />
-deck specific who are only used in strategies based around them. <br />
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<h4>
The must haves</h4>
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<a href="http://vignette2.wikia.nocookie.net/buddyfight/images/0/06/H-PP01-0015EN_(Sample).png/revision/latest/scale-to-width-down/330?cb=20160218034339" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://vignette2.wikia.nocookie.net/buddyfight/images/0/06/H-PP01-0015EN_(Sample).png/revision/latest/scale-to-width-down/330?cb=20160218034339" height="200" width="143" /></a></div>
<a href="http://buddyfight.wikia.com/wiki/Fourth_Omni_Fire_Lord,_Burn_Nova" title="Fourth Omni Fire Lord, Burn Nova">Fourth Omni Fire Lord, Burn Nova</a><br />
This card is one of the most important Omni lords. As long as your deck isn't too gauge hungry, it is a must. Any close games end up tipping up toward the player with Burn nova. <br />
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<a class="mw-redirect" href="http://buddyfight.wikia.com/wiki/Nothing_Omni_Evil_Lord,_Negrobals" title="Nothing Omni Evil Lord, Negrobals">Nothing Omni Evil Lord, Negrobals</a><br />
This card combos very well with every deck with destruction effect, if possible counter destruction effect. For instance, Dungeon world is a great world for Negrobals.<br />
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<a href="http://vignette4.wikia.nocookie.net/buddyfight/images/b/b5/H-BT03-0124EN_(Sample).png/revision/latest/scale-to-width-down/343?cb=20151003014109" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="http://vignette4.wikia.nocookie.net/buddyfight/images/b/b5/H-BT03-0124EN_(Sample).png/revision/latest/scale-to-width-down/343?cb=20151003014109" height="200" width="143" /></a><br />
<a href="http://buddyfight.wikia.com/wiki/Fifth_Omni_Blade_Dragon_Lord,_Jackknife_%22Emperor%22" title="Fifth Omni Blade Dragon Lord, Jackknife "Emperor"">Fifth Omni Blade Dragon Lord, Jackknife "Emperor"</a><br />
This card is hyped by a lot of players. I am not entierely sold on it right now. I feel that the initial cost is too heavy.<br />
They are one two types of decks where I see this card as necessary :<br />
- Decks that lack destruction skills<br />
- Decks runing damage mitigater (<a href="http://buddyfight.wikia.com/wiki/Magic_Sword,_Azoth" title="Magic Sword, Azoth">Magic Sword, Azoth</a>, <a href="http://buddyfight.wikia.com/wiki/Dragon_Arms,_Dragokeeper" title="Dragon Arms, Dragokeeper">Dragon Arms, Dragokeeper</a>).<br />
<a href="http://buddyfight.wikia.com/wiki/Fifth_Omni_Dragon_Lord,_Drum" title="Fifth Omni Dragon Lord, Drum">Fifth Omni Dragon Lord, Drum</a><br />
Obvious combination with 'Take 1 damage" costs/conditions (like Purgatory knights forever). It is also a solid card in open center decks that don't rely on specific size 2s. <br />
<a href="http://buddyfight.wikia.com/wiki/Fifth_Omni_Dragon_Lord,_Drum_the_Punisher" title="Fifth Omni Dragon Lord, Drum the Punisher">Fifth Omni Dragon Lord, Drum the Punisher</a><br />
Very strong card against weapon based decks in decks that misses effective ways of dealing with weapons. <br />
<a href="http://buddyfight.wikia.com/wiki/INV_Fifth_Omni_Dragon_Lord,_Crazed_Tenbu" title="INV Fifth Omni Dragon Lord, Crazed Tenbu">Fifth Omni Dragon Lord, Tenbu</a><br />
Very strong field clear effect that must be played in almost every sideboards as very few decks do have field clear effects.<br />
<a class="result-link" data-pos="2" href="http://buddyfight.wikia.com/wiki/INV_Fifth_Omni_Dragon_Lord,_Crazed_Tenbu">INV Fifth Omni Dragon Lord, Crazed Tenbu</a><br />
Very strong card against Item if your deck misses item destruction. It also deals with beefy soul tanks (star dragon world, Billion Knuckle). Overall a very versatile card that is a strong contender in every sideboards.<br />
<a href="http://buddyfight.wikia.com/wiki/Fifth_Omni_Dragon_Lord,_Tenbu_%22SD%22" title="Fifth Omni Dragon Lord, Tenbu "SD"">Fifth Omni Dragon Lord, Tenbu "SD"</a><br />
Another good solution against soul tanks. Avoid it only in size 3 decks.<br />
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<a href="http://buddyfight.wikia.com/wiki/Third_Omni_Water_Lord,_Miserea" title="Third Omni Water Lord, Miserea">Third Omni Water Lord, Miserea</a><br />
If your deck is not size 3 deck, not centered around a specific size 2 (like duel dragons), not too gauge expensive, you must play this card. It is an incredible offensive and defensive tool.<br />
Note that both Miserias combos with spells that gives bonus when in the soul (for instance Dragon against thunder). <br />
<a href="http://buddyfight.wikia.com/wiki/INV_Third_Omni_Water_Lord,_Dark_Miserea" title="INV Third Omni Water Lord, Dark Miserea">INV Third Omni Water Lord, Dark Miserea</a><br />
Very powerful card in open center decks as it gives very strong survability to your deck (must die two times and gives you 2 lifes).<br />
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<a href="http://vignette3.wikia.nocookie.net/buddyfight/images/a/a6/H-PP01-0007EN.png/revision/latest?cb=20160207060816" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://vignette3.wikia.nocookie.net/buddyfight/images/a/a6/H-PP01-0007EN.png/revision/latest?cb=20160207060816" height="200" width="146" /></a><a href="http://buddyfight.wikia.com/wiki/INV_Seventh_Omni_Earth_Lord,_Twilight_Count" title="INV Seventh Omni Earth Lord, Twilight Count">INV Seventh Omni Earth Lord, Twilight Count</a><br />
Combos with the same card 5th omni Drum combos. <br />
<a href="http://buddyfight.wikia.com/wiki/Seventh_Omni_Earth_Lord,_Count_Dawn" title="Seventh Omni Earth Lord, Count Dawn">Seventh Omni Earth Lord, Count Dawn</a><br />
For close center decks.<br />
<a href="http://buddyfight.wikia.com/wiki/Count_Dawn_of_the_Distant_Days" title="Count Dawn of the Distant Days">Count Dawn of the Distant Days</a><br />
Open center decks. You want to call him to the center and bounce him to free your center and attack with your item.<br />
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<a href="http://buddyfight.wikia.com/wiki/Second_Omni_Demon_Lord,_Asmodai" title="Second Omni Demon Lord, Asmodai">Second Omni Demon Lord, Asmodai</a><br />
Combines with on discard effects, with monster protection (Dark energy) and disruption (Counter bounce, destruction...). To force as many attacks from the opponent on it and gain tempo on the game.<br />
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<a class="result-link" data-pos="2" href="http://buddyfight.wikia.com/wiki/Emblem_of_Omni_Lords">Emblem of Omni Lords</a><br />
If your deck is centered around one Omni lord, or if you are playing a Omni lord deck.<br />
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<h4>
Possible</h4>
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<a href="http://vignette1.wikia.nocookie.net/buddyfight/images/b/b5/H-BT04-0003EN_(Sample).png/revision/latest/scale-to-width-down/330?cb=20160115031156" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://vignette1.wikia.nocookie.net/buddyfight/images/b/b5/H-BT04-0003EN_(Sample).png/revision/latest/scale-to-width-down/330?cb=20160115031156" height="200" width="143" /></a></div>
<a href="http://buddyfight.wikia.com/wiki/Eighth_Omni_Deity_Lord,_Grangadez" title="Eighth Omni Deity Lord, Grangadez">Eighth Omni Deity Lord, Grangadez</a> <br />
<a href="http://buddyfight.wikia.com/wiki/INV_Eighth_Omni_Deity_Lord,_Devilgadez" title="INV Eighth Omni Deity Lord, Devilgadez">INV Eighth Omni Deity Lord, Devilgadez</a><br />
If those cards hit the bord, they are very powerful. The issue is that they are very punishing counters to this card. If your opponent casts Pillar of fire to the activation of the skill that gives itself gauge, you loose the monster, the gauge and you take the lifelink.<br />
Those cards must be shown to work. Until then, I will only recommend to play one/two in case a dangerfree situation occures.<br />
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<a href="http://vignette2.wikia.nocookie.net/buddyfight/images/f/f0/H-EB04-0066EN_(Sample).png/revision/latest/scale-to-width-down/330?cb=20151023020210" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="http://vignette2.wikia.nocookie.net/buddyfight/images/f/f0/H-EB04-0066EN_(Sample).png/revision/latest/scale-to-width-down/330?cb=20151023020210" height="200" width="143" /></a><a href="http://buddyfight.wikia.com/wiki/Fifth_Omni_Dragon_Lord,_Crimson_Drum" title="Fifth Omni Dragon Lord, Crimson Drum">Fifth Omni Dragon Lord, Crimson Drum</a><br />
Combos with open center spells that gives strong protection to your monster. For example with Battle spirit unite, Dark Fog...<br />
<a href="http://buddyfight.wikia.com/wiki/%22Awakened%22_Fifth_Omni_Dragon_Lord,_Drum" title=""Awakened" Fifth Omni Dragon Lord, Drum">"Awakened" Fifth Omni Dragon Lord, Drum</a><br />
This card combos with the same cards than OG OmniDrum. Just in a less effective way. The advantage is that it can be called to the center.<br />
I still won't recommend it over OG, but I see uses.<br />
<a href="http://buddyfight.wikia.com/wiki/INV_Fifth_Omni_Dragon_Lord,_Hellfire_Drum" title="INV Fifth Omni Dragon Lord, Hellfire Drum">INV Fifth Omni Dragon Lord, Hellfire Drum</a><br />
Very nice option in decks that lacks penetrate (for instance Magic world).<br />
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<a href="http://buddyfight.wikia.com/wiki/INV_Fourth_Omni_Fire_Lord,_Venom_Nova" title="INV Fourth Omni Fire Lord, Venom Nova">INV Fourth Ovni Fire Lord, Venom Nova</a><br />
No, just no... This card is too punishing in it's own deck because of the lifelink 5, and the only combo is with Emna alliance Nova which still sucks.<br />
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<a href="http://buddyfight.wikia.com/wiki/First_Omni_Beast_Lord,_Ziun" title="First Omni Beast Lord, Ziun">First Omni Beast Lord, Ziun</a><br />
<a href="http://buddyfight.wikia.com/wiki/INV_First_Omni_Beast_Lord,_Kage_Ziun" title="INV First Omni Beast Lord, Kage Ziun">INV First Omni Beast Lord, Kage Ziun</a><br />
Two finishers.<br />
With the trend of removing damage reduction spells, those cards gains more and more potential. I just fear monster destruction (this card does get Crossbow'd), I would play Impact if I want to finish the opponent, and as finishers they will always have the default of beeing only useful at the very late game.<br />
<a href="http://vignette3.wikia.nocookie.net/buddyfight/images/3/3f/H-PP01-0002EN_(Sample).png/revision/latest/scale-to-width-down/330?cb=20160222021745" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://vignette3.wikia.nocookie.net/buddyfight/images/3/3f/H-PP01-0002EN_(Sample).png/revision/latest/scale-to-width-down/330?cb=20160222021745" height="200" width="143" /></a><br />
<a href="http://buddyfight.wikia.com/wiki/INV_Second_Omni_Demon_Lord,_Death_Asmodai" title="INV Second Omni Demon Lord, Death Asmodai">INV Second Omni Demon Lord, Death Asmodai</a><br />
Combos with monster protection (cards that makes your monster stay on the field) to trigger the effect multiple times (to call size 0s). On call effect monsters (calling an Asmodai during the opponent turn), high call cost monsters to dodge the cost.<br />
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<h4>
</h4>
<h4>
<a href="http://vignette2.wikia.nocookie.net/buddyfight/images/a/a1/H-EB04-0063EN_(Sample).png/revision/latest/scale-to-width-down/330?cb=20151030014550" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="http://vignette2.wikia.nocookie.net/buddyfight/images/a/a1/H-EB04-0063EN_(Sample).png/revision/latest/scale-to-width-down/330?cb=20151030014550" height="200" width="143" /></a>
Deck specific only</h4>
Those decks don't really do well outside of decks that are centered around them.<br />
<a href="http://buddyfight.wikia.com/wiki/Commandant_of_Enma_Alliance,_Burn_Nova" title="Commandant of Enma Alliance, Burn Nova">Commandant of Enma Alliance, Burn Nova</a><br />
<a href="http://buddyfight.wikia.com/wiki/Fifth_Omni_Super_Dragon_Lord,_Kaizer_Drum" title="Fifth Omni Super Dragon Lord, Kaizer Drum">Fifth Omni Super Dragon Lord, Kaizer Drum</a> <br />
<a class="mw-redirect" href="http://buddyfight.wikia.com/wiki/Ninth_Omni_Bravery_Lord,_Mukuro" title="Ninth Omni Bravery Lord, Mukuro">Ninth Omni Bravery Lord, Mukuro</a><br />
<a href="http://buddyfight.wikia.com/wiki/Sixth_Omni_Storm_Lord,_Variable_Cord" title="Sixth Omni Storm Lord, Variable Cord">Sixth Omni Storm Lord, Variable Cord</a><br />
<a href="http://buddyfight.wikia.com/wiki/INV_Sixth_Omni_Storm_Lord,_Catastrophe_Cord" title="INV Sixth Omni Storm Lord, Catastrophe Cord">INV Sixth Omni Storm Lord, Catastrophe Cord</a>Infinity Soulhttp://www.blogger.com/profile/09365994420948909534noreply@blogger.com0tag:blogger.com,1999:blog-9210963071382943105.post-17757394962415991752016-03-01T08:54:00.002-08:002016-03-19T09:01:26.709-07:00Conclusion of the journey with the omni lords, Part 1 : Omni what ?<div class="separator" style="clear: both; text-align: center;">
<a href="http://vignette2.wikia.nocookie.net/buddyfight/images/c/c3/H-BT01-0002EN.png/revision/latest/scale-to-width-down/210?cb=20150510135306" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://vignette2.wikia.nocookie.net/buddyfight/images/c/c3/H-BT01-0002EN.png/revision/latest/scale-to-width-down/210?cb=20150510135306" /></a></div>
The H seasons is coming to an end. With it, the Omni lord mechanic is leaving us. Overall it is near thirty new cards that hold this Keyword (or the inverse one).<br />
Some of them are very good, some are less good.<br />
Let's take a general look at those cards, when they are strong, if they have to be in your collection..<br />
<a href="http://buddyfightnotebook.blogspot.fr/2016/03/conclusion-of-journey-with-omni-lords_4.html" target="_blank">Part 2</a><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh6f_Z8RgIGe-nyzsOO2ZN-dATrSWNiwJIyCgEIvt_Mh8hA8RcxbNIWl-XuDKUV0MUlUXZYC0SwR4xkNnIOmsTayqobCdtvaMXsld4BZktl473l9ZBQQeJeha85hAZZpJ3W7e_ICct874Q/s1600/Seventh_Omni_Earth_Lord%252C_Count_Dawn_%2528Anime%2529.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh6f_Z8RgIGe-nyzsOO2ZN-dATrSWNiwJIyCgEIvt_Mh8hA8RcxbNIWl-XuDKUV0MUlUXZYC0SwR4xkNnIOmsTayqobCdtvaMXsld4BZktl473l9ZBQQeJeha85hAZZpJ3W7e_ICct874Q/s200/Seventh_Omni_Earth_Lord%252C_Count_Dawn_%2528Anime%2529.png" width="142" /></a></div>
At first, Omni lords were used left right and center (Tenbu in every sideboards, Count dawn in every main decks...). But this is logical, they brough thinks that were until there unthinkable (monster effect mass destruction, drop revival with good stats).<br />
Over time, as they get caught up by the power creep, they will slowly see less and less use to be only used in the right decks that uses them to the fullest potential. But they are so solid that they will stay a possibility for a very long time.<br />
This is why I make this article. What are the omni lords strenghs ? Weaknesses ? Once I describe this, I will review all of them in the next article.<br />
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<a href="http://vignette1.wikia.nocookie.net/buddyfight/images/5/56/H-BT03-0007EN.png/revision/latest?cb=20151011065906" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="http://vignette1.wikia.nocookie.net/buddyfight/images/5/56/H-BT03-0007EN.png/revision/latest?cb=20151011065906" height="200" width="143" /></a></div>
<b>Strenght : </b><br />
First of, they bring quality. Just look at Count dawn, Miseria... Alone, no card are able to do so much.<br />
The second strength is the combo potential it brings : as the interaction aren't limited to it's own world's card, the pool of possibilty is very wide. It is up to you to find the most interesting combos the card gives (for example Miseria with <a href="http://buddyfight.wikia.com/wiki/A_Dragon_Against_Thousands" target="_blank">Dragon against thousands</a>).<br />
The last point is that they can bring possibilities that the innate cards don't bring. Item destructions aren't Wizards strengh, Crazed Tenbu can fixe that. Skull warriors lack life recovery, Dark miseria helps with that..<br />
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<a href="http://vignette3.wikia.nocookie.net/buddyfight/images/c/cb/H-PP01-0003EN.png/revision/latest?cb=20160207060509" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://vignette3.wikia.nocookie.net/buddyfight/images/c/cb/H-PP01-0003EN.png/revision/latest?cb=20160207060509" height="200" width="146" /></a></div>
<b> But they have three weaknesses :</b> The first one is that they don't belong to the archetype of your deck (unless you play them in the world where they belong in which case the Omni lord clause is irrelevant).<br />
That may look obvious, but I do want to remind it. Not only do they don't get the support from your deck, but they even inhibit the potnetial of those cards (Demongodol ark can be a dead card if all your monsters are Omni lords).<br />
The second weakness is their size. The crop of the cream of the Omni lords are size 2 or 3. And often, the best cards of your archetype are size 2s or 3s : Demongodol arc, Iblis, Astraeus, Demios...<br />
<a href="http://vignette2.wikia.nocookie.net/buddyfight/images/9/95/PR-0199.png/revision/latest/scale-to-width-down/330?cb=20151016043202" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="http://vignette2.wikia.nocookie.net/buddyfight/images/9/95/PR-0199.png/revision/latest/scale-to-width-down/330?cb=20151016043202" height="200" width="143" /></a> The third and last weakness (which is not really one) is that home made solutions are often more effective. A bit of the omni lords brings very specific solutions (mainly the Tenbus). If you have cards from your world/archetype that does the same thing, you should consider it over bringing an omni lord over. Example : Tenbu is a very good monster for field clear, but is not neededd in hero as Caliburn grief does the same.<br />
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Here ends the review of the Omni lords as a whole. This article sets everything up for me to write<br />
the next article and make an analyse of all the omni lords. <br />
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Until next time,<br />
raise your flag...<br />
please...Infinity Soulhttp://www.blogger.com/profile/09365994420948909534noreply@blogger.com0tag:blogger.com,1999:blog-9210963071382943105.post-81850851285938124742016-02-02T16:04:00.000-08:002016-02-02T16:04:00.264-08:00The basics 4 : Rule time part 2 : Skill resolution<div class="separator" style="clear: both; text-align: center;">
<a href="http://vignette2.wikia.nocookie.net/buddyfight/images/2/22/BWC2015-BF01EN_(Sample).png/revision/latest/scale-to-width-down/344?cb=20150909182219" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://vignette2.wikia.nocookie.net/buddyfight/images/2/22/BWC2015-BF01EN_(Sample).png/revision/latest/scale-to-width-down/344?cb=20150909182219" height="320" width="229" /></a></div>
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In the previous article I explain how activating a spell and a skill worked and what was their differences. If you haven't read it yet, you can find it <a href="http://buddyfightnotebook.blogspot.co.uk/2016/01/the-basics-4-rule-time-part-1-effet-and.html" target="_blank">here</a>.<br />
To recap :<br />
-Spell : Declare the spell, pay the cost, target. Counter timing for the opponent. Resolve.<br />
-Skill (from a monster/item/set spells...) : Declare the skill, target and select the ressources for the condition. Counter timing for the opponent. Pay the condition and resolve the skill.<br />
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Now let's see how it works when you pay the condition of the skill. This rule is very important in the game because it creates a lot of very interesting situations that don't happen in other card games.<br />
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<a href="http://vignette2.wikia.nocookie.net/buddyfight/images/0/0b/PR-0073EN.png/revision/latest/scale-to-width-down/330?cb=20150324222310" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://vignette2.wikia.nocookie.net/buddyfight/images/0/0b/PR-0073EN.png/revision/latest/scale-to-width-down/330?cb=20150324222310" height="320" width="228" /></a> You already know that condition of a skill is met at resolution. But do you know that if a skill is optional ("you may") you actually decide to meet (pay) the condition of the skill during the resolution. Yes that's right, you can call <a href="http://buddyfight.wikia.com/wiki/Demon_Lord%2C_Asmodai" target="_blank">Demon Lord, Asmodai</a>, activate the skill, target an opponent monster and, during resolution, once your opponent decided if he wants to counter, you choose if you truly want to discard the card. If you don't, the skill fail and nothing happen.<br />
<a href="http://vignette4.wikia.nocookie.net/buddyfight/images/2/26/BT02-0018EN.png/revision/latest?cb=20140426021326" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="http://vignette4.wikia.nocookie.net/buddyfight/images/2/26/BT02-0018EN.png/revision/latest?cb=20140426021326" height="320" width="227" /></a> If the skill is mandatory, you have to pay the condition if you declared the skill. If you cannot fully pay the price, you will still have to pay as much as possible but the skill will fizzle since you didn't fully pay the price.<br />
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Once that this is said, we can get into something more tricky : every skill that activate under a precise trigger (for instance <a href="http://buddyfight.wikia.com/wiki/Art_of_Explosive_Hades_Fall" target="_blank">Hades fall</a>), mandatory or not, all activate if the timing is met. Then, if the skill is optional, you decide if you resolve it or not.<br />
Let's say you have one Hades fall with a size 2 in the soul. If your opponent calls a size 3, Hades fall will go off, and during resolution, it will fail to resolve.<br />
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<a href="http://vignette3.wikia.nocookie.net/buddyfight/images/d/d5/H-EB04-0020EN_(Sample).png/revision/latest/scale-to-width-down/330?cb=20151208022814" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://vignette3.wikia.nocookie.net/buddyfight/images/d/d5/H-EB04-0020EN_(Sample).png/revision/latest/scale-to-width-down/330?cb=20151208022814" height="320" width="229" /></a></div>
Lets get into something trickyer : let's take <a href="http://buddyfight.wikia.com/wiki/Boy_Transformation%2C_Yamigitsune" target="_blank">Boy transformation, Yamigistune</a> who has an optional skill that can only be activated once per turn.<br />
If a monster deals damagd for the first time and you don't tribute it, you won't be able to activate the skill for the rest of the turn. </div>
<div>
Let's break it down with what we learned to understand. The first time you dealt damage with a skull warrior, Yamigistune activates. This is mandatory. Whether or not you resolve it is up to you, but you have to activate it. The second time you deal damage, you already activated Yamigitsune's skill for the turn</div>
<div>
<br />
Note : I just made on mistake in the previous article, and I did not correct it because it would be confusing. There is one card that doesn't target : <a class="result-link" data-pos="2" href="http://buddyfight.wikia.com/wiki/Champion_Wrestler_Asmodai">Champion Wrestler Asmodai.</a><br />
With what I said you should be able guess why. The amount of card aimed is determined when you discard the cards, and you discard the cards at resolution.</div>
<div>
<br /></div>
<div>
That's it for the ruling article. I hope I was clear. You can find additional rulings article <a href="http://buddyfighttheory.blogspot.co.uk/" target="_blank">here</a>. And obviously the rulebook that you must <a href="http://fc-buddyfight.com/en/wp/wp-content/uploads/Buddyfight_ver.1.03_20141111.pdf" target="_blank">read</a>.</div>
<div>
<br /></div>
<div>
Until next time,</div>
<div>
Raise your flag...</div>
<div>
Please.</div>
Infinity Soulhttp://www.blogger.com/profile/09365994420948909534noreply@blogger.com0tag:blogger.com,1999:blog-9210963071382943105.post-46702918153470473272016-01-28T14:27:00.001-08:002016-01-28T14:27:18.913-08:00Omnirion : The return of the terror<div class="separator" style="clear: both; text-align: center;">
<iframe width="320" height="266" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/rbyrDIqiA0E/0.jpg" src="https://www.youtube.com/embed/rbyrDIqiA0E?feature=player_embedded" frameborder="0" allowfullscreen></iframe></div>
<br />
Kaizerion dictates it, Omnirion is an aggro deck . You equip Kaizerion and you hit with it's high crit penetrate. The only changes are Schwarz sd and the omni lords which gives you a very safe edge in term of offensive power.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_B7ff-1CxdR54XljDmc8hReG5Jbos60MFjA3uexNJDf49lTHWqClTY7dDjl7MQ3Drz3gAbJhOC8sRH3ZW54joLRyq2XPLpKbj2ynWhRWi_PEoAVZHMwFbyZSguQfdQGixo2xBlQg0zLc/s1600/values.PNG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="206" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_B7ff-1CxdR54XljDmc8hReG5Jbos60MFjA3uexNJDf49lTHWqClTY7dDjl7MQ3Drz3gAbJhOC8sRH3ZW54joLRyq2XPLpKbj2ynWhRWi_PEoAVZHMwFbyZSguQfdQGixo2xBlQg0zLc/s320/values.PNG" width="320" /></a></div>
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<a name='more'></a><br />
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<br />
<a class="result-link" data-pos="2" href="http://buddyfight.wikia.com/wiki/Lightspeed_Express_X-Blazer">Lightspeed Express X-Blazer</a><br />
This is the back up ride. But it is no way as strong as Kaizerion. In the decklisted I recorded, I took the safe route, but you can also go toward a more do or die route : you can remove X-blazer and replace it by more effective which increases the risk of not hitting Kaizerion/Call super machine, but instead, if you do get Kaizerion, you you have much more powerful cards once you have Kaizerion on the field.<br />
<br />
<a class="result-link" data-pos="1" href="http://buddyfight.wikia.com/wiki/Schwarz_%22SD%22">Schwarz "SD"</a><br />
Use this card as a buddy over Kaizerion. Since you will call schwarz every turns thanks to it's effect, you will be able to delay the buddycall until you reach the life break for It's about time I got serious.<br />
<br />
<a href="http://buddyfight.wikia.com/wiki/INV_Third_Omni_Water_Lord,_Dark_Miserea" title="INV Third Omni Water Lord, Dark Miserea">INV Third Omni Water Lord, Dark Miserea</a><br />
The problem with this monster is space, I have to put it after the two Omni lords size 2s (Omnidrum, OG Miseria) because it is not searchable by Emblem of the omni lord.<br />
If you remove X blazer, it is definitly something you should consider playing.<br />
Feel free to test other omni lord size 2s as there aren't any strong size 2s for Omnirion's in hero world.<br />
<br />
Another Kaizerion variant is DarKaizerion with more Dark heros (Schwarz sd, Gwen, Weiss) and abuse <a class="result-link" data-event="search_click_match" data-pos="1" href="http://buddyfight.wikia.com/wiki/First_Darkhero_Hideout">First Darkhero Hideout.</a><br />
You can find the deck beeing played here (from Hunter Serge's channel) :<br />
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<br />Infinity Soulhttp://www.blogger.com/profile/09365994420948909534noreply@blogger.com0tag:blogger.com,1999:blog-9210963071382943105.post-35778272084857787602016-01-25T14:14:00.000-08:002016-01-25T14:14:03.484-08:00Why star is now a lock deck<div class="separator" style="clear: both; text-align: center;">
<a href="http://vignette4.wikia.nocookie.net/buddyfight/images/2/27/H-EB04-0048EN_(Sample).png/revision/latest/scale-to-width-down/330?cb=20151126014451" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://vignette4.wikia.nocookie.net/buddyfight/images/2/27/H-EB04-0048EN_(Sample).png/revision/latest/scale-to-width-down/330?cb=20151126014451" height="320" width="229" /></a></div>
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<div dir="ltr">
At the creation, Stars was designed to be a lock deck : Astraeus + Frozen stars = obvious lock combo. But it turned out that the community didn't use they that way : Damian topped with a grind/flood Star decklist. Me, and every other Stars players followed this way. The lock concept just wasnt competitif.</div>
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<br /></div>
<div dir="ltr">
With the recent support, it is now the lock variant under the spotlights.</div>
<div dir="ltr">
Explanation of the evolution of the lock. </div>
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</div>
<a name='more'></a><br /><br />
<div dir="ltr">
<a href="http://vignette3.wikia.nocookie.net/buddyfight/images/4/49/H-BT01-0033EN.png/revision/latest/scale-to-width-down/330?cb=20150511223601" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://vignette3.wikia.nocookie.net/buddyfight/images/4/49/H-BT01-0033EN.png/revision/latest/scale-to-width-down/330?cb=20150511223601" height="320" width="229" /></a> At release, the lock was composed of Astraeus and Frozen stars. It wasnt competitive because<br />
a) It was complicate to set up<br />
b) It was easy to pop</div>
<div dir="ltr">
<br /> </div>
<div dir="ltr">
With Frozen stars beeing an unsearchable card, you cannot be sure you can place the lock. Even if you did acess to the combo pieces, it was still a 4 gauge investissement. When you placed the combo, your opponent probably already pushed throught your defenses and it was usually too late.<br />
If Magical goodbye was (and still is) the only out to Astraeus, your opponent could simply hit the gate and the sun is more than a vanilla.<br />
This is why the deck went away from the combo. The deck runs Frozen stars because it is a powerful card but doesnt focus on the combo if not totally neglect it.</div>
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<br /></div>
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<a href="http://vignette2.wikia.nocookie.net/buddyfight/images/9/9b/H-EB04-0049EN.png/revision/latest?cb=20151214225157" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="http://vignette2.wikia.nocookie.net/buddyfight/images/9/9b/H-EB04-0049EN.png/revision/latest?cb=20151214225157" height="320" width="228" /></a></div>
<div dir="ltr">
Now the combo is Astraeus + <a href="http://buddyfight.wikia.com/wiki/Colossal_Deity_of_Phantom_Star,_Astraeus" title="Colossal Deity of Phantom Star, Astraeus">Colossal Deity of Phantom Star, Astraeus</a> and/or Frozen stars. </div>
<div dir="ltr">
Having S0 Astraeus is not as good as having Frozen stars, but it is still a +1.5 each turns.<br />
It is much easier to set up because s0 Astraeus is free and can be searched with Nemea. You now have 8 cards to combo with S2 Astraeus (12 if you add Nemea).<br />
The combo is also much easier to protect. S2 Astraeus saves S0 Astraeus, and <a href="http://buddyfight.wikia.com/wiki/Shield_of_Knowledge,_Tetra_Vibrion" title="Shield of Knowledge, Tetra Vibrion">Shield of Knowledge, Tetra Vibrion</a> will protected Frozen stars from non-counter destruction. <br />
The lock also have a higher ceilling. If you have all three cards, it will leave your opponent no choice but watch his life melt like snow under the sun. </div>
<br />
<div dir="ltr">
This is why lock Stars is much better than before.<br /> </div>
<div dir="ltr">
At the same time, Flood Stars did not thrive with the new support : <br />
Without S2 Astraeus you won't be able to activate S0 Astraeus effect. Never. Okay if you have double Starfall night you can... But the stats loss is definitly not worth it.</div>
<div dir="ltr">
Tetra Vibrion also loose a lost of utility. You cannot be sure you will get the gauge from it's effect because of how fragile your monsters are, and more importantly, it won't protect you if your opponent goes for the life as your center will be filled with Zlatorog or Nemea. </div>
<br />
<br />
For the next pack, it will be flood stars that will get suport with <a href="http://buddyfight.wikia.com/wiki/Gemini_Castor_%26_Pollux" title="Gemini Castor & Pollux">Gemini Castor & Pollux</a>. I don't really like the card so I think lock Stars will stay the number 1. But we'll see.Infinity Soulhttp://www.blogger.com/profile/09365994420948909534noreply@blogger.com0tag:blogger.com,1999:blog-9210963071382943105.post-72811025619616773972016-01-21T14:12:00.000-08:002016-01-25T08:37:38.769-08:00HD Beatdown : Join the Hundred demons<div style="margin-bottom: 0cm;">
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://vignette1.wikia.nocookie.net/buddyfight/images/a/af/H-TD02-0017EN.png/revision/latest/scale-to-width-down/240?cb=20150825230138" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://vignette1.wikia.nocookie.net/buddyfight/images/a/af/H-TD02-0017EN.png/revision/latest/scale-to-width-down/240?cb=20150825230138" height="320" width="225" /></a></div>
<br />
Coming from every worlds, the Hundred
demons seek to dominates Buddyfight.</div>
<div style="margin-bottom: 0cm;">
Rallied by the great fiend, Yamigedo,
and gathered with the sneaky ability 'Thunder Mine'; they now
unleashed, and nothing will stop them.</div>
<div style="margin-bottom: 0cm;">
Don't try to ignore it. You too are
called by Yamigedo to rally the army of evil. Come join me to The
Parade of the Hundred Demons.<br />
<br />
<a name='more'></a></div>
<div style="margin-bottom: 0cm;">
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<div style="margin-bottom: 0cm;">
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<a href="http://vignette2.wikia.nocookie.net/buddyfight/images/6/67/H-BT04-0008EN_(Sample).png/revision/latest/scale-to-width-down/330?cb=20151229015239" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://vignette2.wikia.nocookie.net/buddyfight/images/6/67/H-BT04-0008EN_(Sample).png/revision/latest/scale-to-width-down/330?cb=20151229015239" height="320" width="229" /></a></div>
Hundred demons is not a deck; it is a
world just like Dragon world, Magic world. With all the support
available, multiple strategies are available. And from my experience,
trying to combine the best of all strategies is like looking in
multiple directions : you will end up with an ineffective an
inconsistent deck.</div>
<br />
<br />
The deck I builded is HD beatdown.<br />
<div style="margin-bottom: 0cm;">
With Yamigedo
and Gokumengaiou leading the charge, and the toolbox of size 2 and
less monsters to back them up, HD Beatdown has a clear goal : call
monsters and hit, until the opponent conceed. Monsters with Thunder
mine are rare in this deck. See the ability as a luxury. Raw stats and utility
are favored over the burn.</div>
<br />
The strengh of the deck is the versatility of the size 2/1 and the amazing stalling game with the huge defense of the size 3s and the counter cards.<br />
The big weaknesses are : lack of turn 0 plays, also it has very low ressource management and needs of set up which makes the deck really reliant of it's starting hand.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhuji3aag5jjEnabrIGK2lCugcZvxhvTnruVTNQNSWqihaUK5kwlLs1tooki19rO0bAzEXVphAgtH5C956jFf5KJteJSjDH8ZawJpoI-tiRQYrKCEPf-hfbOSoIbn1XxT_ut4RhD6SUYEk/s1600/HD+Beatdown.PNG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="230" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhuji3aag5jjEnabrIGK2lCugcZvxhvTnruVTNQNSWqihaUK5kwlLs1tooki19rO0bAzEXVphAgtH5C956jFf5KJteJSjDH8ZawJpoI-tiRQYrKCEPf-hfbOSoIbn1XxT_ut4RhD6SUYEk/s400/HD+Beatdown.PNG" width="400" /></a></div>
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<b><br /></b>
<b> </b><br />
<b>Random notes and card that didn't make the cut :</b><br />
<br />
<b>Size 3 : </b><br />
<div style="margin-bottom: 0cm;">
<br /></div>
<div style="margin-bottom: 0cm;">
<a href="http://buddyfight.wikia.com/wiki/Specter_of_Darkness_Wasteland,_O-Yamigedo" title="Specter of Darkness Wasteland, O-Yamigedo">Specter of Darkness Wasteland, O-Yamigedo</a></div>
<div style="margin-bottom: 0cm;">
With 8k power and a soul which can go
up to 3 cards, this card is a huge wall. When you take into
consideration the strong powerful HD brings (mainly Yamitagae),
getting ride of this card will be complicate. Combine this with a big
offense, this card is worth it's statue of leader of the hundred
demons. The thunder mine ability is a nice plus that can snatch
games.<br />
<a href="http://vignette1.wikia.nocookie.net/buddyfight/images/e/ea/H-TD02-0001EN.png/revision/latest/scale-to-width-down/330?cb=20150801033330" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="http://vignette1.wikia.nocookie.net/buddyfight/images/e/ea/H-TD02-0001EN.png/revision/latest/scale-to-width-down/330?cb=20150801033330" height="320" width="230" /></a> I prefere O-Yamigedo over the original <a href="http://buddyfight.wikia.com/wiki/Great_Fiend,_Yamigedo" target="_blank">Yamigedo</a> because it has better stats and a better thunder mine for one more gauge which never hurted me. </div>
<div style="margin-bottom: 0cm;">
<br /></div>
<div style="margin-bottom: 0cm;">
<a href="http://buddyfight.wikia.com/wiki/Hundred_Demons_General,_Gokumengaiou" title="Hundred Demons General, Gokumengaiou">Hundred Demons General, Gokumengaiou</a></div>
<div style="margin-bottom: 0cm;">
If Yamigedo is a powerful leader, that
doesn't make Gokumengaiou a card players should sleep on.<br />
I will
even say that you should prioritize Gokumengaiou over Yamigedo.
Gokumengaiou is less tanky and doesn't have the nice Thunder mine
ability, but he is much more cost efficient (the soul comes from the
drop), and he works on it's own.</div>
<div style="margin-bottom: 0cm;">
Just remember that he only have Double
attack when he is in the center.<br />
<br />
<a href="http://buddyfight.wikia.com/wiki/Great_Leader,_Anson" title="Great Leader, Anson">Great Leader, Anson</a><br />
Between Anson and Gokumegaiou, ot is personnal choice. Gokumegaiou's
double attack is more valuable than the resurection in my opinion. The extra safety from Gokumengaiou is also great.<br />
<br />
<b>Size 2 :</b></div>
<div style="margin-bottom: 0cm;">
<br /></div>
<div style="margin-bottom: 0cm;">
<a href="http://buddyfight.wikia.com/wiki/User_of_Darkness,_Dunstan" title="User of Darkness, Dunstan">User of Darkness, Dunstan</a></div>
<i>
</i>
<br />
<div>
Dunstan is HDBeatdown looks cool at first sight. You pay 2 gauge, grab Starved Yamigedo, and SY will repay those two gauges. </div>
<div style="margin-bottom: 0cm;">
Unfortunatly, the card did not show up during the playtests. It takes time for Starved to fill your gauge, and while Starve takes into effect, you will feel the lack of gauge. How many time did I die with Burn nova in my hand and only two gauges, I could not equip myself with Hungry claw Raiga, I <br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://vignette1.wikia.nocookie.net/buddyfight/images/a/a6/H-BT01-0012EN.png/revision/latest/scale-to-width-down/330?cb=20150510172035" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://vignette1.wikia.nocookie.net/buddyfight/images/a/a6/H-BT01-0012EN.png/revision/latest/scale-to-width-down/330?cb=20150510172035" height="320" width="229" /></a></div>
had to delay Yamigedo for a long time...</div>
<a href="http://buddyfight.wikia.com/wiki/Ice_Prison_Emperor,_Cocytus_Greed" title="Ice Prison Emperor, Cocytus Greed">Ice Prison Emperor, Cocytus Greed</a><br />
<div style="margin-bottom: 0cm;">
In the familly 'annoying', Cocytus
greed is probably the teenager in his teenage crisis. The free gauge
is very nice. And the 360 no scope on the opponent gauge can heavily
impact games.</div>
<div style="margin-bottom: 0cm;">
But what really makes Cocytus greed
powerful is the destruction ability. It can destroy everything, even
set impacts which are currently very hard to hit. It can even be
activated multiple times. 3 gauge is actually very cheap considering Cocytus greed come to the field with one gauge of his own and
Starved Yamigedo is a powerful gauge source.</div>
<div style="margin-bottom: 0cm;">
But as said in the video, there is only so much utility can do. And sometimes you just want pure stats.</div>
<a class="result-link" data-pos="5" href="http://buddyfight.wikia.com/wiki/Evil_Dragon,_Gataraoroch">Evil Dragon, Gataraoroch</a><br />
<div style="margin-bottom: 0cm;">
This card has very good stats and a
very good skill. Unfortunalty there isn't space for him in the size 2 line up. already Cocytus greed that does the job better</div>
<div style="margin-bottom: 0cm;">
<b><br /></b>
<a href="http://vignette1.wikia.nocookie.net/buddyfight/images/d/de/H-EB03-0028EN.png/revision/latest/scale-to-width-down/330?cb=20150927074158" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="http://vignette1.wikia.nocookie.net/buddyfight/images/d/de/H-EB03-0028EN.png/revision/latest/scale-to-width-down/330?cb=20150927074158" height="320" width="229" /></a><b>Size 1 :</b></div>
<div style="margin-bottom: 0cm;">
<br /></div>
<div style="margin-bottom: 0cm;">
<a href="http://buddyfight.wikia.com/wiki/Black_Dragon,_Befreien" title="Black Dragon, Befreien">Black Dragon, Befreien</a></div>
<div style="margin-bottom: 0cm;">
The hierarchi of the level, Befreien he
throws it away. He can get ride of Size 3s like they were <br />
size 0.
Outside of it's poor defense, there is no backclash : the power
doesn't matter because the skill does the work for it, the 2 crits
are solid, and there is no cost.</div>
<a href="http://buddyfight.wikia.com/wiki/Living_Mad_Gazer" title="Living Mad Gazer">Living Mad Gazer</a><br />
<div style="margin-bottom: 0cm;">
If the card is originally designed to combo with Strong summon, it can do well without it. 3/2/6 are
some very respectfull stats for a size 1.<br />
The only issue is that I pref using the size 2s in the center.<br />
<br />
<b>Size 0 :</b></div>
<div style="margin-bottom: 0cm;">
<br /></div>
<div style="margin-bottom: 0cm;">
<a href="http://vignette3.wikia.nocookie.net/buddyfight/images/2/2c/Lasty.png/revision/latest/scale-to-width-down/330?cb=20151227020542" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://vignette3.wikia.nocookie.net/buddyfight/images/2/2c/Lasty.png/revision/latest/scale-to-width-down/330?cb=20151227020542" height="320" width="242" /></a><a href="http://buddyfight.wikia.com/wiki/Seventh_Omni_Earth_Lord,_Count_Dawn" target="_blank">Count dawn</a>/<a href="http://buddyfight.wikia.com/wiki/Count_Dawn_of_the_Distant_Days" target="_blank">Boomerang Dawn</a></div>
<div style="margin-bottom: 0cm;">
Because Yamigedo can only absorb Hundred demons, you should play size 0hds over Dawn.</div>
<div style="margin-bottom: 0cm;">
<br /></div>
<div style="margin-bottom: 0cm;">
<a href="http://buddyfight.wikia.com/wiki/Rampage,_Chizomegumo" title="Rampage, Chizomegumo">Rampage, Chizomegumo</a>/<a href="http://buddyfight.wikia.com/wiki/Evil_Dryad" title="Evil Dryad">Evil Dryad</a>/<a href="http://buddyfight.wikia.com/wiki/Demonic_Beast_of_Gem,_Vouivre" title="Demonic Beast of Gem, Vouivre">Demonic Beast of Gem, Vouivre</a>/<a href="http://buddyfight.wikia.com/wiki/Apparition_Demon_Knight,_Lasty" title="Apparition Demon Knight, Lasty">Apparition Demon Knight, Lasty</a></div>
<div style="margin-bottom: 0cm;">
Don't forget to put a bit of size 0s
HD. They very effectively fill spare monster zones, and are necessary
if you want Yamigedo to get 3 souls.</div>
<div style="margin-bottom: 0cm;">
Avoid Chizumegumo, his lack of power will hurt you and his additional critical isn't that valuable.<br />
If find Lasty versatility more valuable than the Thunder mines. But if your meta is very stacked, Vouivre and Dryad </div>
<div style="margin-bottom: 0cm;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="http://vignette1.wikia.nocookie.net/buddyfight/images/5/50/H-TD02-0016EN.png/revision/latest/scale-to-width-down/330?cb=20150801041311" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="http://vignette1.wikia.nocookie.net/buddyfight/images/5/50/H-TD02-0016EN.png/revision/latest/scale-to-width-down/330?cb=20150801041311" height="229" width="320" /></a></div>
<div style="margin-bottom: 0cm;">
<a href="http://buddyfight.wikia.com/wiki/Caster_of_Forbidden_Techniques,_Velgaren" title="Caster of Forbidden Techniques, Velgaren">Caster of Forbidden Techniques, Velgaren</a></div>
<div style="margin-bottom: 0cm;">
Avoiding the call cost of your monsters
also stops your monsters to get the card in it's soul (which is part
of call cost). It removes half the strength of your size 3s.<br />
<br />
<b>Impacts : </b></div>
<div style="margin-bottom: 0cm;">
<br />
<a class="result-link" data-pos="11" href="http://buddyfight.wikia.com/wiki/%22Beast_Mode%22,_Hungry_Claw_War%21">"Beast Mode", Hungry Claw War!</a><br />
If you don't have starved Yamigedo, you will likely not have the gauge for Hungry claw war. It <br />
maques Hungry Claw war far too conditional to be effective.<br />
<br />
<a href="http://vignette4.wikia.nocookie.net/buddyfight/images/b/b5/H-BT03-0124EN_(Sample).png/revision/latest/scale-to-width-down/343?cb=20151003014109" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://vignette4.wikia.nocookie.net/buddyfight/images/b/b5/H-BT03-0124EN_(Sample).png/revision/latest/scale-to-width-down/343?cb=20151003014109" height="200" width="143" /></a><br />
<b>Combo :</b><br />
Cocytus greed + Omni Drum (7 lifes or less)<br />
Call Cocytus greed, and activates his on call effect. If you have enough gauge, you can activate his second ability.<br />
Use the gauge gain from Cocytus' skill to call Omni drum on top of it. When Cocytus leaves the field, you take the lifelink which procs Omni Drum's skill. </div>
Infinity Soulhttp://www.blogger.com/profile/09365994420948909534noreply@blogger.com0tag:blogger.com,1999:blog-9210963071382943105.post-18909762430491373112016-01-20T15:46:00.000-08:002016-02-03T08:23:47.816-08:00The basics 4 : Rule time part 1 : Effet and spell activation rule<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSPWp43Pk6HfKEBFfF8aHL4vkivOzItvqVRVDnVNNJUqUGpXu7blGSUAUy6Jh4vngFuhQgiETfn4X4JUxnT4djXhxk2ZWkwq3Nn5ctiUwMiBhKY2dwQPIkGddol4gRR_2Uuc423Y3qXm8/s1600/Infinite_Armament%252C_Dangerous_Cradle_%2528Full_Art%2529.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSPWp43Pk6HfKEBFfF8aHL4vkivOzItvqVRVDnVNNJUqUGpXu7blGSUAUy6Jh4vngFuhQgiETfn4X4JUxnT4djXhxk2ZWkwq3Nn5ctiUwMiBhKY2dwQPIkGddol4gRR_2Uuc423Y3qXm8/s320/Infinite_Armament%252C_Dangerous_Cradle_%2528Full_Art%2529.png" width="261" /></a></div>
<div style="text-align: center;">
<a href="http://buddyfightnotebook.blogspot.co.uk/2016/02/the-basics-4-rule-time-part-2-skill.html" target="_blank">Part 2 </a></div>
Buddyfight has a very unique use of the payment/resolution of the effects. This unique gestion of the skill truly makes Buddyfight a deeper game.<br />
Unfortunatly, it also causes a lot of chaos because this is something that too much players ignore. A lot of those players use the assumption that Buddyfight works the same way that X other card game work.<br />
This is why I want to explain how the most important rule in buddyfight works : Skill activations.<br />
<br />
<a name='more'></a><br />
<br />
<a href="http://vignette3.wikia.nocookie.net/buddyfight/images/e/e5/BT05-0076EN.png/revision/latest/scale-to-width-down/330?cb=20150119094513" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="http://vignette3.wikia.nocookie.net/buddyfight/images/e/e5/BT05-0076EN.png/revision/latest/scale-to-width-down/330?cb=20150119094513" height="200" width="141" /></a><a href="http://vignette2.wikia.nocookie.net/yugioh/images/b/b9/ArtifactMoralltach-MP15-EN-SR-1E.png/revision/latest/scale-to-width-down/300?cb=20150918232607" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://vignette2.wikia.nocookie.net/yugioh/images/b/b9/ArtifactMoralltach-MP15-EN-SR-1E.png/revision/latest/scale-to-width-down/300?cb=20150918232607" height="200" width="136" /></a> First of, I want to talk about targeting. There is no <a href="http://yugioh.wikia.com/wiki/Artifact_Moralltach" target="_blank">Artifact Moraltach</a> who doesn't target the opponent monster because it is written differently. <a href="http://buddyfight.wikia.com/wiki/Star_Guardian,_Jackknife" title="Star Guardian, Jackknife">Star Guardian, Jackknife</a> targets, <a href="http://buddyfight.wikia.com/wiki/Purgatory_Flame_that_Resides_Within_the_Body" target="_blank">Purgatory flames that reside with the body</a> targets the card you have to tribute, <a href="http://buddyfight.wikia.com/wiki/Beast_Deity,_Tigerthrust" title="Beast Deity, Tigerthrust">Beast Deity, Tigerthrust</a> 's act targets the item it will go to the soul.<br />
As long as it is not an Area Of Effect skill and designs a precise card outside of the deck, IT TARGETS.<br />
<br />
<div style="margin-bottom: 0cm;">
Let's get into the fun part : In Buddyfight, spell activation and
monster effect don't work the same way.<br />
Spells work like in any other
card games : You cast it then pay the price then you target the
monsters. Your opponent then has a play timing. And after the
opponent's chain card resolve (if any), you resolve your spell.</div>
<div style="margin-bottom: 0cm;">
<br /></div>
<div style="margin-bottom: 0cm;">
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCrKCinAKq7vilk0IrJ6-le-jxR4ywabOHR9fl8DstzazdRVZu_LEDxDa1B1ubMzKiFgkzsyWgOt3g4hMtv-lBcXp5pFyKYixy85Gudcz7v73jVQ3kn1gnh29Z3BBYHszQf-k3ZTSTdMc/s1600/H-EB03-0058EN.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCrKCinAKq7vilk0IrJ6-le-jxR4ywabOHR9fl8DstzazdRVZu_LEDxDa1B1ubMzKiFgkzsyWgOt3g4hMtv-lBcXp5pFyKYixy85Gudcz7v73jVQ3kn1gnh29Z3BBYHszQf-k3ZTSTdMc/s320/H-EB03-0058EN.png" width="230" /></a></div>
But monster skills don't work the same
way.</div>
In Yugioh (or Magic which ressemble more to Yugioh than Buddyfight on this point), this is how skill work :<br />
When the condition is met, <span style="color: purple;">you can pay the cost</span> to activate the skill, <span style="color: blue;">you then choose the targets of the skill.</span><br />
<i> Your opponent has a counter timing, then resolves it.</i><br />
You resolve your skill.<br />
<br />
Here is how it works in Buddyfight :<br />
When the 'condition' is met, <span style="color: purple;">you can choose the ressources for the 'cost' </span>and <span style="color: blue;">choose the targets</span> of the skill.<br />
<i>Your opponent has a counter timing, then resolves it.</i><br />
You resolves your skill.<br />
<br />
<div style="margin-bottom: 0cm;">
See the difference ? Yep, you actually
pay the 'cost' AT the resolution of the skill. This means two things :
</div>
- The 'cost' of the skill is still
not payed when your opponent gets the time to play his counter<br />
- The 'cost' of the skill is still
not payed when you target.<br />
<div>
<br /></div>
<div>
<div class="separator" style="clear: both; text-align: center;">
<a href="http://vignette2.wikia.nocookie.net/buddyfight/images/2/22/BWC2015-BF01EN_(Sample).png/revision/latest/scale-to-width-down/330?cb=20150909182219" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://vignette2.wikia.nocookie.net/buddyfight/images/2/22/BWC2015-BF01EN_(Sample).png/revision/latest/scale-to-width-down/330?cb=20150909182219" height="200" width="143" /></a></div>
<a href="http://vignette1.wikia.nocookie.net/buddyfight/images/0/0d/H-BT03-0008EN_%28Sample%29.png/revision/latest/scale-to-width-down/330?cb=20151001020343" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="http://vignette1.wikia.nocookie.net/buddyfight/images/0/0d/H-BT03-0008EN_(Sample).png/revision/latest/scale-to-width-down/330?cb=20151001020343" height="200" width="143" /></a> You probably noticed the word cost was inside quotes. This is because I used a commonly (and mistakely) used word. But the correct word would be 'condition'. The discard one card of Demon lord Asmodai may feel like a cost, but it is part of the condition. Just like the 'If you control one weapon' condition of Kamil. <br />
Hopefully now it becomes more clear. The <b>cost</b> (Call cost, Cast cost, Equip cost) is payed immediatly. The <b>condition </b>is checked/fufilled at the resolution.<br />
Here is how a skill is written : Trigger (when Asmodai/Kamil is called), Condition (Asmodai : pay one gauge/Kamil : you have an item equiped), Skill (Destroy a monster or Search an item).<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://vignette2.wikia.nocookie.net/buddyfight/images/6/63/H-BT03-0059EN.png/revision/latest?cb=20151011203842" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://vignette2.wikia.nocookie.net/buddyfight/images/6/63/H-BT03-0059EN.png/revision/latest?cb=20151011203842" height="200" width="143" /></a></div>
Let's use precise example to put it into application<br />
<br />
<b>Can I use <a href="http://buddyfight.wikia.com/wiki/Trio!" target="_blank">Trio!</a> and grab a monster the monster I want to pay the gauge cost with ?</b><br />
Yes. You pay the cast cost, then you target.<br />
<br />
<a href="http://vignette1.wikia.nocookie.net/buddyfight/images/d/d8/H-EB01-0007EN_(Sample).png/revision/latest?cb=20160113004628" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="http://vignette1.wikia.nocookie.net/buddyfight/images/d/d8/H-EB01-0007EN_(Sample).png/revision/latest?cb=20160113004628" height="200" width="143" /></a><b>Can I activate <a href="http://buddyfight.wikia.com/wiki/Infinite_Armament,_Dangerous_Cradle" title="Infinite Armament, Dangerous Cradle">Infinite Armament, Dangerous Cradle</a>'s effect, pay with an item that is in the gauge and take this item that was paied in the soul ?</b><br />
<a href="http://vignette3.wikia.nocookie.net/buddyfight/images/0/0b/BT03-0026EN.png/revision/latest/scale-to-width-down/330?cb=20140716171645" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://vignette3.wikia.nocookie.net/buddyfight/images/0/0b/BT03-0026EN.png/revision/latest/scale-to-width-down/330?cb=20140716171645" height="200" width="142" /></a> No. As an act ability, you need to declare what gauge you pay, then target the item. At the declaration of the target, you still don't have payed the gauge of the condition and the item you wanted to absorb is still in the gauge.<br />
<br />
<b>I only have <a href="http://buddyfight.wikia.com/wiki/Thunder_Knights,_Halberd_Dragon" title="Thunder Knights, Halberd Dragon">Thunder Knights, Halberd Dragon</a> on the field, I call <a href="http://buddyfight.wikia.com/wiki/Thunder_Knights,_Dragoarcher" title="Thunder Knights, Dragoarcher">Thunder Knights, Dragoarcher</a>'s and activate his effect. My opponent answers with Death grop on Halbert. Do I draw a card ?</b><br />
No. When Dragoarcher resolves, the condition cannot be fufilled because there is no other Thunder Knights anymore, the condition cannot be fufilled.<br />
<br />
<br />
I hope you learned something, in my next article, I will cover the difference between optional and madatory.<br />
In the meantime, you can read the precise rulebook <a href="http://fc-buddyfight.com/en/wp/wp-content/uploads/Buddyfight_ver.1.03_20141111.pdf" target="_blank">here</a>. <br />
<br />
Until next time,<br />
raise your flag...<br />
please.<br />
Thank you Nico and Tim for your help. </div>
Infinity Soulhttp://www.blogger.com/profile/09365994420948909534noreply@blogger.com0tag:blogger.com,1999:blog-9210963071382943105.post-53440808183062287272016-01-20T02:07:00.002-08:002016-01-21T03:22:30.399-08:00TL;DR Purgatory KnightsThe latest version of Purgatory knights can be found in Justin Gee's video.<br />
You can find his channel <a href="https://www.youtube.com/channel/UCZjbfZuimeR4iRk2MjZpnOg" target="_blank">here</a>.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<iframe allowfullscreen="" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/qMnipJDzz10/0.jpg" frameborder="0" height="266" src="https://www.youtube.com/embed/qMnipJDzz10?feature=player_embedded" width="320"></iframe></div>
<br />
<br />
<a href="http://buddyfightnotebook.blogspot.fr/2015/05/tldr-purgatory-knights.html" target="_blank">Archives of TL;DR Purgatory Knights.</a>Infinity Soulhttp://www.blogger.com/profile/09365994420948909534noreply@blogger.com0tag:blogger.com,1999:blog-9210963071382943105.post-5970465042889297612016-01-20T01:42:00.001-08:002016-01-20T01:42:34.860-08:00Playtest notes : Hero (Legend world)<div class="separator" style="clear: both; text-align: center;">
<a href="http://vignette4.wikia.nocookie.net/buddyfight/images/0/04/BT04-0089EN.png/revision/latest/scale-to-width-down/330?cb=20140926090713" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://vignette4.wikia.nocookie.net/buddyfight/images/0/04/BT04-0089EN.png/revision/latest/scale-to-width-down/330?cb=20140926090713" height="320" width="213" /></a></div>
<br />
Hero is an aggresive deck from Legend world which turns about Items and the ability to change the item depending on the situation. <br />
<br />
Something that you must keep in mind during the building is that the two power cards of hero (Caliburn grief and Oberon) require a drop investment. Caliburn needs 4 DIFFERENTS hero, Oberon needs 7 heros.<br />
<br />
Latest update : HBT02 <br />
<br />
<a name='more'></a><br />
<br />
<h4>
Size 3</h4>
<div class="separator" style="clear: both; text-align: center;">
<a href="http://vignette3.wikia.nocookie.net/buddyfight/images/5/55/H-BT02-0004.png/revision/latest/scale-to-width-down/343?cb=20150709231038" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://vignette3.wikia.nocookie.net/buddyfight/images/5/55/H-BT02-0004.png/revision/latest/scale-to-width-down/343?cb=20150709231038" height="320" width="229" /></a></div>
<a href="http://buddyfight.wikia.com/wiki/Fairy_King,_Oberon" title="Fairy King, Oberon">Fairy King, Oberon</a><br />
This card is sick. The skill drain effect is broken : it stops Counter
attack and Soulguard, which, parired with a double attack, makes it a
boss monster killer; also, it slows down any deck which relies on
monster effects.<br />
But because of Hero's gauge issue, you
cannot aford to spend two gauges to 'only' call a 9/2/7 double attack,
which is very fragile nowadays. So don't play too much, and don't
hesitate to charge it if you draw it too early.<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<h4>
<a href="http://vignette2.wikia.nocookie.net/buddyfight/images/9/93/H-BT02-0039.png/revision/latest/scale-to-width-down/342?cb=20150710222216" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="http://vignette2.wikia.nocookie.net/buddyfight/images/9/93/H-BT02-0039.png/revision/latest/scale-to-width-down/342?cb=20150710222216" height="320" style="cursor: move;" width="228" /></a>
Size 2 </h4>
<a href="http://buddyfight.wikia.com/wiki/Valkyrie,_Brilliant_Brynhildr" title="Valkyrie, Brilliant Brynhildr">Valkyrie, Brilliant Brynhildr</a><br />
Note : for those who have an older print of this card, it's power is 5000 not 3000. You can find all the errratas <a href="http://fc-buddyfight.com/en/rules/errata/" target="_blank">here</a>.<br />
Valkyrie is by far the best size 2 Hero. A 5/2/3 move and two lifes for
one life truly covers the lack of defense hero world has. Also if the
card added in the soul is by chance a hero, it will help you fill reach
the limits of your cards.<br />
<br />
<a class="result-link" data-pos="2" href="http://buddyfight.wikia.com/wiki/King_of_Forest,_Zlatorog">King of Forest, Zlatorog</a><br />
With the gauge cost Hero has, this card is mandatory.<br />
Do not hesitate to call him only for it's effect and immediatly squash it to call a better monster.<br />
<br />
<a class="result-link" data-pos="1" href="http://buddyfight.wikia.com/wiki/Valkyrie,_Salvation_Eir">Valkyrie, Salvation Eir</a><br />
This card is very good to reset the field after a Caliburn grief and not run out of ressources. In the Mabinogion build, you have a very larger amount of ressource anyway, so she is not nedded.<br />
<h4>
Size 1 </h4>
<a class="result-link" data-pos="2" href="http://buddyfight.wikia.com/wiki/Great_Magician,_Merlin">Great Magician, Merlin</a><br />
<a href="http://vignette1.wikia.nocookie.net/buddyfight/images/0/0b/BT04-0004EN.png/revision/latest/scale-to-width-down/330?cb=20140926090817" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="http://vignette1.wikia.nocookie.net/buddyfight/images/0/0b/BT04-0004EN.png/revision/latest/scale-to-width-down/330?cb=20140926090817" height="320" width="216" /></a> This card is a bit random, but with enough Hero spell / Item (at least 16), you will get the +0,5 <br />
more often than not.<br />
The strengh of Merlin is that it accelerates your drop with effectively. With it's price you can ditch two Heros. And the cards you get can be charged in the next turns.<br />
<br />
<a href="http://buddyfight.wikia.com/wiki/Knights_of_the_Round_Table,_Gareth" title="Knights of the Round Table, Gareth">Knights of the Round Table, Gareth</a><br />
There is nothing to write home about, it is just a mover with
lackluster stats. But defensive cards like him are needed in Legend world,
the world with the worst defensive options.<br />
<br />
<a class="result-link" data-pos="2" href="http://buddyfight.wikia.com/wiki/Fairy_Knight,_Daoine_Shee">Fairy Knight, Daoine Shee</a><br />
6k power.<br />
<h4>
Size 0</h4>
<div class="separator" style="clear: both; text-align: center;">
<a href="http://vignette4.wikia.nocookie.net/buddyfight/images/2/2f/PP01-0032EN.png/revision/latest/scale-to-width-down/330?cb=20150306211334" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://vignette4.wikia.nocookie.net/buddyfight/images/2/2f/PP01-0032EN.png/revision/latest/scale-to-width-down/330?cb=20150306211334" height="320" width="228" /></a></div>
<a class="result-link" data-pos="1" href="http://buddyfight.wikia.com/wiki/Valkyrie,_All-knowing_Alwidol">Valkyrie, All-knowing Alwidol</a><br />
This card is the second reason why you want to play Merlin. Opening with both Merlin and Alwidol gives you an easy +2 (I should have put in in my top 5 opening).<br />
And on it's own, Alwidol is not a dead draw. It still has a decent 3k power (most of the size 1s in Hero have 3k power or less), can be called in tandem with Oberon. And as a hero it helps you reach the milestone of the other cards.<br />
<br />
<a class="result-link" data-pos="2" href="http://buddyfight.wikia.com/wiki/Seventh_Omni_Earth_Lord,_Count_Dawn">Seventh Omni Earth Lord, Count Dawn</a><br />
A little bit of Count dawn never hurt. Play one to have an imortal side position monster when Oberon is on the field. But you shouldn't play more than one because with Oberon is the only situation where this is usefull.<br />
<br />
<br />
<h2>
</h2>
<h4>
Spell :</h4>
<a href="http://buddyfight.wikia.com/wiki/Holy_Grail" title="Holy Grail">Holy Grail</a><br />
Best defensive spell in Legend world. Also it is a hero.<br />
<br />
<a href="http://vignette2.wikia.nocookie.net/buddyfight/images/6/6c/H-BT02-0067EN_(Sample).png/revision/latest/scale-to-width-down/330?cb=20150701003108" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="http://vignette2.wikia.nocookie.net/buddyfight/images/6/6c/H-BT02-0067EN_(Sample).png/revision/latest/scale-to-width-down/330?cb=20150701003108" height="320" width="229" /></a><a href="http://buddyfight.wikia.com/wiki/Book_of_Illusions,_Mabinogion" title="Book of Illusions, Mabinogion">Book of Illusions, Mabinogion</a><br />
This card is very controversial.<br />
On it's own, this card is really sick. But is also conflicts with Caliburn grieff. <br />
This card is very binary. It can gives you so much card you will not know what to do with it if the game last long enough, or it can do nothing if your opponent rushes you. Hero don't suffer from ressource management, so it can do well without it.<br />
In term of deck stats, if you play Mabinogon, you increase your Draw power by a lot, but you trade it for fewer Damages and Field control, because you have to link attack which is easier to shield.<br />
In my opinion, this card should be played. It is another Merlin target, you very rarely get both Mabinogon and Caliburn at the same time, but if you do, just charge or discard Mabinogon.<br />
Keep in mind the meta you are playing under. You should avoid this card if there is too much rush.<br />
<br />
<a href="http://buddyfight.wikia.com/wiki/Heroic_Spirit" title="Heroic Spirit">Heroic Spirit</a><br />
The size 1s defense arae too low to hope that they will survive.<br />
But there is Oberon, Valkyrie, it is an additional Merling target and it can be use to answer ennemy's battle booster.<br />
Don't max out, but play a few, to just put the pression of having the card.<br />
<br />
<a href="http://buddyfight.wikia.com/wiki/Scorn_of_Gremlin" title="Scorn of Gremlin">Scorn of Gremlin</a><br />
It is very nice to have this card added in the defensive line up. Complete your line up with it.<br />
<br />
<a href="http://buddyfight.wikia.com/wiki/Oswira_Gard" target="_blank">Oswira gard. </a><br />
This new addition for Legend world is too good. As long as you play
it during an opponent's attack you get one free gauge. And if the
attacking monster has penetrate, because your monster was destroyed by
Oswiren gard and not by battle, penetrate won't trigger. <br />
<br />
<a class="result-link" data-event="search_click_match" data-pos="1" href="http://buddyfight.wikia.com/wiki/Breathen_Gard">Breathen Gard</a><br />
This card is not as good as in other LW decks. Hero can dish out less damage in a single turn than Wydar sarkal, Star... It also doesn't need the spell destroyer thanks to Caliburn grief.<br />
With Mabinogion, this card becomes terrible because you reduce your deck's damage by yourself, and you give an opponent an unstoppable shield timing :<br />
Mabinogion's effect happens during the battle phase. If your opponent activates a shield as n answer to Mabinogion 's effect (which he will if he knows the rules), then you are not allowed to counter it because Mabinogion's effect is already on the stack.<br />
<br />
<a class="result-link" data-pos="4" href="http://buddyfight.wikia.com/wiki/Symbel_Gard">Symbel Gard</a><br />
Without Breathen Gard, Symbel gard looses a lot of it's charm. And with Mabinogion, you already have all the draw power that you want. <br />
<h4>
Item :</h4>
<a href="http://buddyfight.wikia.com/wiki/Divine_Protection,_Prydwen" title="Divine Protection, Prydwen">Divine Protection, Prydwen</a><br />
This card must be played if you are running Mabinogon. You attack with your main weapon (let's say gugnir), then you equipment change with Prydwen and link attack with one of your monster. You then turn a single attack into a link attack.<br />
If you are not playing Mabinogon, the protection effect can help you against link attack + spell null. And gives you additional survability when you have spare gaue, or you have your back against the wall.<br />
<br />
<a href="http://vignette2.wikia.nocookie.net/buddyfight/images/e/ea/BT04-0036EN.png/revision/latest/scale-to-width-down/330?cb=20140926084012" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://vignette2.wikia.nocookie.net/buddyfight/images/e/ea/BT04-0036EN.png/revision/latest/scale-to-width-down/330?cb=20140926084012" height="320" width="228" /></a><a href="http://buddyfight.wikia.com/wiki/Immortal_Sword,_Durandal" title="Immortal Sword, Durandal">Immortal Sword, Durandal</a><br />
The invincibility effect is nice, but not important.<br />
What really makes this item good is -the 6k power, which is a level Hero monsters hardly reach.<br />
- the absence of constraint (no burn, no gauge cost).<br />
On a side note, this card gives you the ability to use it as a Buddy. In a metagame where Durandal is the key of the deck, and must be played at 4, then take if as your Buddy. Merlin helps you grab it more easily, and with Prydwen and equipment change, you can get the Buddygift the second / third... time you equip yourself. It is very important in order to get the life break for Symbel gard.<br />
But right now, Durandal shouldn't be played more than 2 times.<br />
<br />
<a href="http://buddyfight.wikia.com/wiki/Famous_Sword,_Hrunting" title="Famous Sword, Hrunting">Famous Sword, Hrunting</a><br />
<a href="http://vignette3.wikia.nocookie.net/buddyfight/images/3/3d/H-BT02-0016EN_(Sample).png/revision/latest/scale-to-width-down/330?cb=20150629021736" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="http://vignette3.wikia.nocookie.net/buddyfight/images/3/3d/H-BT02-0016EN_(Sample).png/revision/latest/scale-to-width-down/330?cb=20150629021736" height="320" width="229" /></a> This card is now outdated. With the transform / ride mechanic, this card purely dies to Hero world (also March braver is a thing).<br />
The only match up where this card shines over the the other weapons is against open center which absolutly no defensive monster. And it doesn't exist anymore.<br />
<br />
<a href="http://buddyfight.wikia.com/wiki/Divine_Spear,_Gungnir" title="Divine Spear, Gungnir">Divine Spear, Gungnir</a><br />
Hysteric spear for free. Really ?! By itself this card is super good. It gets even better with <br />
Prydwen to avoid the burn, or with the Omni lord Drums (once they are released).<br />
<br />
<a href="http://buddyfight.wikia.com/wiki/Dragon_Vanquishing_Sword,_Balmung" title="Dragon Vanquishing Sword, Balmung">Dragon Vanquishing Sword, Balmung</a><br />
In main deck, this card is correct. Decent crits, sufficiant power. In the side, this card is just broken. A searchable side deck card is always powerful because it means you easily access to those cards which usually determin the game.<br />
<br />
<a href="http://vignette1.wikia.nocookie.net/buddyfight/images/4/48/BT04-0005EN.png/revision/latest/scale-to-width-down/330?cb=20140926084131" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://vignette1.wikia.nocookie.net/buddyfight/images/4/48/BT04-0005EN.png/revision/latest/scale-to-width-down/330?cb=20140926084131" height="320" width="227" /></a><br />
<a href="http://buddyfight.wikia.com/wiki/Sword_of_the_King,_Excalibur" title="Sword of the King, Excalibur">Sword of the King, Excalibur</a><br />
My friend like the card. I don't. Far too situatioal. 10k double attack is very nice, but the effect is meaningless.<br />
<br />
<a class="mw-redirect" href="http://buddyfight.wikia.com/wiki/Demon_Sword_of_the_King,_Clarent" title="Demon Sword of the King, Clarent">Demon Sword of the King, Clarent</a><br />
This card has the same problem than Orthrus : the effect is relying on your opponent to not have any defensive spell. This time you can repeat the attack each turns, but that still delays the effectiveness, by 1 turn for each shield in your opponent's hand, and if you have Prydwen, the gauge cost will quickly stack up.<br />
<br />
<br />
<br />
<br />
<br />
<h4>
Impacts </h4>
<a href="http://vignette4.wikia.nocookie.net/buddyfight/images/0/04/H-EB01-0011EN.png/revision/latest/scale-to-width-down/330?cb=20150919225520" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://vignette4.wikia.nocookie.net/buddyfight/images/0/04/H-EB01-0011EN.png/revision/latest/scale-to-width-down/330?cb=20150919225520" height="228" width="320" /></a><a href="http://buddyfight.wikia.com/wiki/King%27s_Wave,_Caliburn_Grief" title="King's Wave, Caliburn Grief">King's Wave, Caliburn Grief</a><br />
This is the reason why Hero is a thing.<br />
Don't use it as a card advantage machine because it also whips your
board. But it gives you a tempo advantage by stopping any of his monster
attack and opening his center.<br />
What makes this card really
sick is that it is an impact, thus it can hardly get negated. The only
answers possible are soulguard and effects that protection destruction.<br />
Against monsters that combine soulguard and penetrate, the repercusion
of Caliburn on your monsters becomes an advantage because it will deny
the penetrat. <br />
Ps : Against decks which turns around Set spells, this card makes the match up a stomp.Infinity Soulhttp://www.blogger.com/profile/09365994420948909534noreply@blogger.com0tag:blogger.com,1999:blog-9210963071382943105.post-58720517224716959252016-01-20T01:42:00.000-08:002016-04-07T05:24:06.830-07:00Playtest note : Wydar sarkal<div class="separator" style="clear: both; text-align: center;">
<a href="http://vignette1.wikia.nocookie.net/buddyfight/images/2/2e/Red-Eyes_Succubus_(Full_Art).png/revision/latest/scale-to-width-down/352?cb=20150710150730" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://vignette1.wikia.nocookie.net/buddyfight/images/2/2e/Red-Eyes_Succubus_(Full_Art).png/revision/latest/scale-to-width-down/352?cb=20150710150730" height="320" width="235" /></a></div>
Wydar sarkal is a grind deck that plays around multiple unique interaction. Most of them revolving around Wolman Gutz and Nightwitch Clear, two cards that protect your center from attacks as long as your right is not empty.<br />
<br />
Latest update : 2015 December's Buddy All Stars spoilers<br /><a href="http://buddyfightnotebook.blogspot.fr/2016/03/wydar-sarkal-update.html" target="_blank">The article that updates for HPP01 can be found here.</a><br />
<a name='more'></a><br />
<h4>
Size 3</h4>
<div class="separator" style="clear: both; text-align: center;">
<a href="http://vignette1.wikia.nocookie.net/buddyfight/images/7/74/BT04-0026EN.png/revision/latest/scale-to-width-down/330?cb=20141006223729" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://vignette1.wikia.nocookie.net/buddyfight/images/7/74/BT04-0026EN.png/revision/latest/scale-to-width-down/330?cb=20141006223729" height="320" width="227" /></a></div>
<h4>
<span style="font-weight: normal;"> Both of the size 3 have strengths. But they also have flaws. Playing one size 3 over playing both a size 1 and size 2 is not worth it in this deck. Consider playing one of those monster only in the end game when you have no other monster to call.</span></h4>
<a class="result-link" data-pos="3" href="http://buddyfight.wikia.com/wiki/Demonic_Beast,_Grendel">Demonic Beast, Grendel</a><br />
Before, the lack of defense LW killed the card. In the center, your opponent won't need to spend more than one attack to destroy him. And that attack could be done with a weapon. On the side, there is Holy grail to protect him, but your opponent won't attack him anyway.<br />
Now there is Scorn of goblin. It helps, but there are still no way to really abuse him, and it has it's weakness to monster's destruction (and counter-attack are given by spell to the monster, which means it works)<br />
<br />
<br />
<a class="result-link" data-pos="1" href="http://buddyfight.wikia.com/wiki/Colossal_Sea_Monster,_Cetus">Colossal Sea Monster, Cetus</a><br />
If not handled correctly, this can wrack faces. But it is only one attack, and anti penetrate are growing up.<br />
<br />
<a class="result-link" data-pos="1" href="http://buddyfight.wikia.com/wiki/Fifth_Omni_Dragon_Lord,_Tenbu">Fifth Omni Dragon Lord, Tenbu</a><br />
Despite beeing designed for the sideboard, I would definitly recommend it in the main board because of the lack of board control the deck has.<br />
<h4>
Size 2</h4>
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgC2KgGtvlgKo6jAMTS3iJOGFKlphNnlJeRdXgtIWRRp76D6qAaAbSfjSwbrP_ID41SJgcPCaoHAAst2bXjLpt9v1AyFGrJYRSRlRzRW7YKc8uMnVps0PqF4A_HVFGaDZ_0CmjYVu2sUe0/s1600/Wolfman%252C_Gutz_%2528Full_Art%2529.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgC2KgGtvlgKo6jAMTS3iJOGFKlphNnlJeRdXgtIWRRp76D6qAaAbSfjSwbrP_ID41SJgcPCaoHAAst2bXjLpt9v1AyFGrJYRSRlRzRW7YKc8uMnVps0PqF4A_HVFGaDZ_0CmjYVu2sUe0/s320/Wolfman%252C_Gutz_%2528Full_Art%2529.png" width="260" /></a><a href="http://buddyfight.wikia.com/wiki/Wolfman,_Gutz" title="Wolfman, Gutz">Wolfman, Gutz</a><br />
The third crit, in this grind archetype, is very good. The effect is too. Forcing your opponent to
attack the side's monsters will slow aggresive decks dramatically. And
if it forces an attack on Dawn, you loose next to nothing.<br />
Finally, there is the Loose a turn combo (see deck review).<br />
The only weakness is that it can be killed by destruction effect.<br />
<br />
<a href="http://buddyfight.wikia.com/wiki/King_of_Forest,_Zlatorog" target="_blank">King of Forest, Zlatarog</a><br />
There is no Legend world deck that doesn't play Zlatorog. Why wouldn't you play it in the deck it belongs to ?<br />
<br />
<a class="result-link" data-pos="1" href="http://buddyfight.wikia.com/wiki/First_Tribulation,_Gold_Lion_of_Nemea">First Tribulation, Gold Lion of Nemea</a><br />
This card is so strong that I would
splash it in any close center decks. You call it to the center and
search itself. With this circle, you will have your center protected for
4 turns. You end the loop by searching Divine Stallion, Pegasus.<br />
I also like the Nemea + succubus combo : Nemea searches Pegasus, and
Succubus discards Pegasus for it's effect. You draw 2 for 2 gauges.<br />
The problem is that Zlatorog and Wulfman, Gutz already take all the rooms for size 2s.<br />
<br />
<a class="result-link" data-pos="3" href="http://buddyfight.wikia.com/wiki/Armored_Dragon,_Cuelebre">Armored Dragon, Cuelebre</a><br />
This card has not been tested.<br />
Before this card was terrible. It is a defensive card that must be placed on the side...<br />
Now it is a better option thanks to Night witch, Clear. But it exposes Clear's destruction fear even more because once Clear is out of the board through effect Cuelebre returns to the same terrible spot he was before HBT2.<br />
I will certainly play him in the side board for his high power.<br />
<h4>
Size 1</h4>
<a href="http://buddyfight.wikia.com/wiki/Red-eyed_Succubus" title="Red-eyed Succubus">Red-eyed Succubus</a><br />
Succubus is the big release for WS. It is a better Shiden because 90% of the deck is turned into a Nice one!<br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXO6WuHYngyAr78t7juONqQ_xEAYecv2sYzudLbov0FQIx-kEiTgJLPqS2B09rf-H3v8QpCYRzmnsAK42APQqDOvuLgORCs2FiiG1hgAJUo0dZKd2IRPDEM_L-uaX40rnYZEKOSbCUs8g/s1600/Night_Witch%252C_Clear_%2528Full_Art%2529.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXO6WuHYngyAr78t7juONqQ_xEAYecv2sYzudLbov0FQIx-kEiTgJLPqS2B09rf-H3v8QpCYRzmnsAK42APQqDOvuLgORCs2FiiG1hgAJUo0dZKd2IRPDEM_L-uaX40rnYZEKOSbCUs8g/s320/Night_Witch%252C_Clear_%2528Full_Art%2529.png" width="234" /></a> The only problem, is that that card cannot carry the deck on it's own. It is only a supportive card. It is only here to get you your kills and defensive cards. And WS has only average Kills and defense.<br />
<br />
<a href="http://buddyfight.wikia.com/wiki/Night_Witch,_Clear" title="Night Witch, Clear">Night Witch, Clear</a><br />
It shares the same advantage than Grunt, but has a major drawback : 1000 power. In today's Buddyfight, having so few power is usually lethal. <br />
But the 3 crits are highly valuable.<br />
<br />
<a class="result-link" data-pos="1" href="http://buddyfight.wikia.com/wiki/Spring_Heeled_Jack">Spring Heeled Jack</a><br />
This card has very nice power. When you have Rune Staff, the gauge effect may seems overkill, but more gauge effect stabilize the deck when you don't draw said staff.<br />
<br />
<a href="http://buddyfight.wikia.com/wiki/Divine_Stallion,_Pegasus" title="Divine Stallion, Pegasus">Divine Stallion, Pegasus</a><br />
The only quality this card can brag of, is that it is both an Olympus and WS. Outside of that, it is only a 2 critical vanilla with sub-par combat stats.<br />
Play it if you also play Nemea.<br />
<br />
<a href="http://buddyfight.wikia.com/wiki/Great_Wind_Fairy,_Sylph" target="_blank"><span style="-webkit-text-size-adjust: auto; background-color: rgba(255, 255, 255, 0);">Great Wind Spirit, Sylph</span></a><br />
<span style="-webkit-text-size-adjust: auto; background-color: rgba(255, 255, 255, 0);"> The first effect is nice.</span><br />
<span style="-webkit-text-size-adjust: auto; background-color: rgba(255, 255, 255, 0);"> But the second effect.... It is so good. The number of combos is so high : you can call Sylph to the right get Clear or Wolfman for double protection, you can also get Succubus for Cards advantage, Zlatarog for gauge...</span><br />
<span style="-webkit-text-size-adjust: auto; background-color: rgba(255, 255, 255, 0);">(not tested) </span><br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://vignette2.wikia.nocookie.net/buddyfight/images/d/d2/BT04-0051EN.png/revision/latest/scale-to-width-down/350?cb=20140926102608" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://vignette2.wikia.nocookie.net/buddyfight/images/d/d2/BT04-0051EN.png/revision/latest/scale-to-width-down/350?cb=20140926102608" height="320" width="233" /></a></div>
Those cards has not been playtest because too weak in my theory.<br />
<a class="result-link" data-pos="6" href="http://buddyfight.wikia.com/wiki/Red_Dragon,_Welsh">Red Dragon, Welsh</a> & <a href="http://buddyfight.wikia.com/wiki/White_Dragon,_Gwiber" title="White Dragon, Gwiber">White Dragon, Gwiber</a><br />
I don't like combo card. And wydar sarkal is not stable enough. But Welsh can go up to 3 crits which is an undeniable strength.<br />
<br />
<a class="result-link" data-event="search_click_match" data-pos="1" href="http://buddyfight.wikia.com/wiki/Odd_Bird,_Harpy">Odd Bird, Harpy</a><br />
Once the effect resolved she does nothing. Jack will still provide you gauge with better stats.<br />
<br />
<a href="http://buddyfight.wikia.com/wiki/Wawel_Drache" title="Wawel Drache">Wawel Drache</a><br />
It is a very decent sideboard thanks to his huge stats.But I would prefer Cuelebre if you need 7k power.<br />
<br />
<br />
<h4>
<a href="http://vignette2.wikia.nocookie.net/buddyfight/images/8/8e/H-BT02-S002.png/revision/latest/scale-to-width-down/339?cb=20150709235249" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="http://vignette2.wikia.nocookie.net/buddyfight/images/8/8e/H-BT02-S002.png/revision/latest/scale-to-width-down/339?cb=20150709235249" height="320" width="226" /></a>
Size 0</h4>
<a href="http://buddyfight.wikia.com/wiki/Seventh_Omni_Earth_Lord,_Count_Dawn" title="Seventh Omni Earth Lord, Count Dawn">Seventh Omni Earth Lord, Count Dawn</a><br />
I don't think it is worth buying more than
one Count dawn for the other decks in Legend world. But in WS.... You
have to buy him 5 times ! Because this is by far the best buddy in the
deck.<br />
With it's effect you will cal him frequently, and you are able to delay the buddycall.<br />
<span style="-webkit-text-size-adjust: auto; background-color: rgba(255, 255, 255, 0);"></span><br />
<br />
<a href="http://buddyfight.wikia.com/wiki/Demonic_Beast_of_Gem,_Vouivre" title="Demonic Beast of Gem, Vouivre">Demonic Beast of Gem, Vouivre</a><br />
This card is ok. But compared to Count dawn, you don't have the room for it.<br />
<br />
<a href="http://cmd-sg.blogspot.sg/2015/08/future-card-buddyfight-h-extra-booster.html#more" target="_blank"><span style="-webkit-text-size-adjust: auto; background-color: rgba(255, 255, 255, 0);">Distant Sun Count Dawn</span></a><br />
<span style="-webkit-text-size-adjust: auto; background-color: rgba(255, 255, 255, 0);"> The goal of regular Count dawn in Wydar sarkal is to take hits because of Clear and Wolfman.</span><br />
<span style="-webkit-text-size-adjust: auto; background-color: rgba(255, 255, 255, 0);"> If you are not planning on using the Loose a turn combo, then Distant Sun can be considered over regular Count dawn.</span><br />
<h4>
Spell </h4>
<br />
<a href="http://vignette2.wikia.nocookie.net/buddyfight/images/9/95/H-EB03-0027EN.png/revision/latest/scale-to-width-down/346?cb=20150927073636" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://vignette2.wikia.nocookie.net/buddyfight/images/9/95/H-EB03-0027EN.png/revision/latest/scale-to-width-down/346?cb=20150927073636" height="320" width="230" /></a> <a href="http://buddyfight.wikia.com/wiki/Great_Spell,_Weiterstadt" target="_blank">Great Spell, Weistadt</a><br />
Very nice card with Rune staff. Especially for the Loose a turn combo (see in the deck review for more information on the combo).<br />
If you are not playing the staff, the price of the card is too much.<br />
<br />
<a href="http://buddyfight.wikia.com/wiki/Oswira_Gard" target="_blank">Oswira gard</a><br />
More gauge, stops penetrate.<br />
<br />
<a href="http://buddyfight.wikia.com/wiki/Scorn_of_Gremlin" title="Scorn of Gremlin">Scorn of Gremlin</a><br />
This card in the Hundred demon set is very clutch. It adds another tool to the lackluster defensive box. And it is a Wydar sarkal, which means it is a target for succubus.<br />
Prioritize this card over Holy grail.<br />
<br />
<br />
<a href="http://cmd-sg.blogspot.sg/2015/08/future-card-buddyfight-h-extra-booster.html#more" target="_blank"><span style="font-family: inherit;">Decisive Battle of the Land, Lord of Walkure</span></a> <br />
I can see this be a thing. With Weistadt + Laevatein you have ~6 cards that can trigger this one. But with Oswira and Succubus, I don't think Lord of Walkure is necessarry.<br />
(not tested) <br />
<br />
<a href="http://buddyfight.wikia.com/wiki/Nuisances_of_Trolls" target="_blank">Annoying ways of the troll (Wott) </a><br />
<a href="http://vignette4.wikia.nocookie.net/buddyfight/images/6/63/H-BT02-0068.png/revision/latest/scale-to-width-down/330?cb=20150712181252" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="http://vignette4.wikia.nocookie.net/buddyfight/images/6/63/H-BT02-0068.png/revision/latest/scale-to-width-down/330?cb=20150712181252" height="320" width="229" /></a> Upon tease, this
card was considered good because of it's effect to negate size 3s.
Something that wasn't seen before ! You can negate the summon of Sieger,
Armorknight demon...<br />
But this is very situational. And it is even more situational with the "Two Wydar sarkals on field" clause.<br />
And if the size 3 hits the field (because you did not have Wott, or you
only had one Wydar sarkal at the time), Wott's size 3 counter effect
will be irrelevant until you finally get ride of the size 3 AND your
opponent get another size 3.<br />
Conclusion : Wott is good against size 3 heavy decks,and currently there is only Raging spirit.<br />
Against other decks, Wott is just another spell canceler which stops
cards like Nice one!, Divine dragon creation or Purgatory knight
forever, and restricts your opponent's plays. With a lot of gauge, Wydar
can play 8 spell cancelers, but that makes Wott only decent at most.<br />
<br />
<a href="http://buddyfight.wikia.com/wiki/Breathen_Gard" target="_blank">Breathen gard</a><br />
<a href="http://vignette2.wikia.nocookie.net/buddyfight/images/3/3c/BT04-0016EN.png/revision/latest/scale-to-width-down/330?cb=20140926102150" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"></a> With all the gauge, WS can definitly abuse
the hell out of this card. Too bad the recycle effect has this trash
condition. Because we would have definitly use it.<br />
<br />
<a href="http://buddyfight.wikia.com/wiki/Symbel_Gard" target="_blank">Symbel gard</a><br />
As an abyss symfony clone, it is obvious that this card must be played.<br />
Don't forget that if Breathen gard is in the drop, you can choose to
not pay the cost (but you can choose to still pay the cost if you need a
monster to go to the drop).<br />
<br />
<h4>
Item</h4>
<div class="separator" style="clear: both; text-align: center;">
<a href="http://vignette1.wikia.nocookie.net/buddyfight/images/d/d3/BT04-0063EN.png/revision/latest/scale-to-width-down/330?cb=20140926084331" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://vignette1.wikia.nocookie.net/buddyfight/images/d/d3/BT04-0063EN.png/revision/latest/scale-to-width-down/330?cb=20140926084331" height="320" width="228" /></a></div>
<a href="http://buddyfight.wikia.com/wiki/Rune_Staff" target="_blank">Rune staff</a><br />
WS is probably the best deck to play Rune staff in. The abundance of gauge Rune staff gives you allows you to play expensive card carelessly. And the removal of the life cost is the only reason why Great spells Weistadt and Colossal Flame Sword Laevatein are worth playing.<br />
The only problem this card has, it that if you build your deck to maximize the gauge abundance, you will brick if you don't draw the staff.<br />
<br />
<a class="result-link" data-pos="1" href="http://buddyfight.wikia.com/wiki/Star_Bow,_Artemis_Arrow">Star Bow, Artemis Arrow</a><br />
It is another possibility. It gives a lot more field control and damage. But I prefer Rune staff for all the options it opens.<br />
<br />
<br />
<br />
<h4>
<a href="http://vignette2.wikia.nocookie.net/buddyfight/images/6/63/PR-0077EN_(Sample).png/revision/latest/scale-to-width-down/330?cb=20150313112056" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="http://vignette2.wikia.nocookie.net/buddyfight/images/6/63/PR-0077EN_(Sample).png/revision/latest/scale-to-width-down/330?cb=20150313112056" height="227" width="320" /></a>
Impact </h4>
<a href="http://buddyfight.wikia.com/wiki/Great_Spell_Finisher,_Colossal_Flame_Sword_Laevatein%21" title="Great Spell Finisher, Colossal Flame Sword Laevatein!">Great Spell Finisher, Colossal Flame Sword Laevatein!</a><br />
This card is the first card to use the abundance of gauge Rune
staff brings. The second one beeing <a class="result-link" data-pos="3" href="http://buddyfight.wikia.com/wiki/Buddy_Help">Buddy Help</a><br />
Prefer Laevatein over BuddyHelp. Buddyhelp gives more ressource management which is what Wydar sarkal doesn't lack. On the other hand, Laevatein gives field control which is just what the deck needs. Infinity Soulhttp://www.blogger.com/profile/09365994420948909534noreply@blogger.com0tag:blogger.com,1999:blog-9210963071382943105.post-56680035540863332872016-01-20T01:41:00.000-08:002016-01-20T01:41:33.327-08:00Deck review : Wydar sarkal<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVz-UCaeFKi_pB9uHzT7ffpeyDkK-8Wtll9UuANCrwwIZl2RVW7n7SNeetjEagEct-PijEFZ2Qx9kD1KJ4UUYpyN5zyFi5Gw6uVpQW2jJJgKpd79-60qdEIuC5QGY4g1mPdZljGp5glGs/s1600/wydar+sarkal+MLG+by+Shawn+Ho.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVz-UCaeFKi_pB9uHzT7ffpeyDkK-8Wtll9UuANCrwwIZl2RVW7n7SNeetjEagEct-PijEFZ2Qx9kD1KJ4UUYpyN5zyFi5Gw6uVpQW2jJJgKpd79-60qdEIuC5QGY4g1mPdZljGp5glGs/s320/wydar+sarkal+MLG+by+Shawn+Ho.jpg" width="278" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Credits to Shawn Ho</td></tr>
</tbody></table>
<div style="text-align: center;">
<a href="http://buddyfightnotebook.blogspot.com/2015/12/playtest-note-wydar-sarkal.html" target="_blank">Playtests note</a></div>
<div style="text-align: center;">
<a href="http://buddyfightnotebook.blogspot.com/2015/12/tldr-wydar-sarkal.html" target="_blank">TL;DR</a></div>
<div style="text-align: center;">
</div>
<a name='more'></a><br />
<br />
<a href="http://vignette3.wikia.nocookie.net/buddyfight/images/b/b2/PR-0179.png/revision/latest/scale-to-width-down/330?cb=20150709231427" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://vignette3.wikia.nocookie.net/buddyfight/images/b/b2/PR-0179.png/revision/latest/scale-to-width-down/330?cb=20150709231427" height="320" width="229" /></a> Wydar sarkal is a grind deck that plays around multiple unique
interaction.<br />
This deck doesn't have a precise and clear goal. Instead, it has multiple interactions and combo. Most of them revolving around Wolman Gutz and Nightwitch
Clear, two cards that protect your center from attacks as long as your
right is not empty.<br />
The problem with this deck is that this deck have a lot of interesting tools, but only a few of them really can flip the match over. There is Red-eyes succubus (Shiden clone), Loose a turn combo and Breathen gard plays; but outside of that, nothing exceed average.<br />
<br />
<br />
<br />
<br />
<br />
(Strenght of the deck for the Rune staff version)<br />
Wydar sarkal has an incredible lack of field control. They cannot make more than 3 attacks per turn, have very low Power stats, and absolutly no destruction effect.<a href="http://vignette1.wikia.nocookie.net/buddyfight/images/d/d3/BT04-0063EN.png/revision/latest/scale-to-width-down/330?cb=20140926084331" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="http://vignette1.wikia.nocookie.net/buddyfight/images/d/d3/BT04-0063EN.png/revision/latest/scale-to-width-down/330?cb=20140926084331" height="320" width="228" /></a><br />
To balance the lack of field control with very good damages and card advantage.<br />
For the damage, they have a few 3 crits, but more importantly a playset of Breathen gard to link attack for game<br />
A better Shiden and a better Abyss symfony, it is very hard to deny the card advantage the Wydars have.<br />
Wydar sarkal have doesn't have a very stable defense. <a href="http://buddyfight.wikia.com/wiki/Great_Spell,_Weistadt" title="Great Spell, Weistadt">Great Spell, Weistadt</a> needs Rune staff, Clear and Gutz can be destroyed by effect. The rest of the defense is just average.<br />
Wydar sarkal have a lot of combo, but outside of Breathen gard link attack none of them are game breaking.<br />
With no search effect nor recycle, this deck doesn't have any options. The good draw power is the only thing that holds it from beeing mediocre.<br />
Like every other Legend world deck, Wydar have very good gauge tools. The abscence of gauge price on the key cards and Rune staff makes it go over the top.<br />
The deck has an average consistency thanks to his draw power.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhlV7TtgJVNdWLMoSGY1RwnopjyOpKFgmhZqSLPOZiI_lHgM1fs2gPOEwiM0VdeqJLR47RfrQl0KQl1VfYIDZGBhs_PkDTy4SY8EgdgS0m4B2qzJ23zXIDR0kfoWarlhG_Y-PJ9a8SNxN8/s1600/Force+du+deck.PNG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhlV7TtgJVNdWLMoSGY1RwnopjyOpKFgmhZqSLPOZiI_lHgM1fs2gPOEwiM0VdeqJLR47RfrQl0KQl1VfYIDZGBhs_PkDTy4SY8EgdgS0m4B2qzJ23zXIDR0kfoWarlhG_Y-PJ9a8SNxN8/s1600/Force+du+deck.PNG" /></a></div>
<br />
<br />
<h4>
Loose a turn combo</h4>
<a href="http://vignette2.wikia.nocookie.net/buddyfight/images/c/c0/H-BT02-0095EN.png/revision/latest/scale-to-width-down/330?cb=20150801102247" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://vignette2.wikia.nocookie.net/buddyfight/images/c/c0/H-BT02-0095EN.png/revision/latest/scale-to-width-down/330?cb=20150801102247" height="320" width="229" /></a> Here is a nice combo for Wydar sarkal, which I like to call the 'Loose a turn'.<br />
It requires Count dawn, Wulfman, Grutz (or Nightwitch, Clear), <a href="http://buddyfight.wikia.com/wiki/Great_Spell,_Weiterstadt" target="_blank">Great Spell, Weiterstadt</a> , Rune staff. That makes 4 cards, but it happens often enought. Count
dawn can be called to the drop, you have 8 Grutz + Clear, and Rune staff
is optional even thought it better with. <br />
So what should
you do ? Call Grutz to the center and Dawn to the right to unlock
Grutz's effect. If your opponent wants to hit your life points, he will
need to destroy Dawn first. If he does, you can then activate Weiterstadt
and end the attack phase. At the beggining of your turn, call Dawn at
the same position for one life.<br />
With rune staff you don't
have to pay the life cost. And with all the gauge rune staff gives, the
gauge price is also irrelevant. Overall you loose 1 card (Weistadt) and
one life, which is the equivalent of -1,5. Since your opponent expects
to be able to make at least three attacks in his turn (-3), you get a
very nice +1,5 with this combo. And against highly aggresive decks with
next to no defense, this tempo sink can be lethal.<br />
The
combo can easily be disrupted, but you really don't loose anything for
setting it up. And overall on their own, the cards are still good.Infinity Soulhttp://www.blogger.com/profile/09365994420948909534noreply@blogger.com0tag:blogger.com,1999:blog-9210963071382943105.post-56315091575332739402016-01-06T06:17:00.000-08:002016-01-07T02:04:29.394-08:00The library : Yugioh - Alter reality games articles from 2013<div class="separator" style="clear: both; text-align: center;">
<a href="http://alterealitygam.wpengine.netdna-cdn.com/wp-content/uploads/2011/06/ARGblackdragonconoblue.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://alterealitygam.wpengine.netdna-cdn.com/wp-content/uploads/2011/06/ARGblackdragonconoblue.png" height="231" width="320" /></a></div>
<div style="text-align: center;">
Yugioh Articles from 2013</div>
<div style="text-align: center;">
<a href="http://buddyfightnotebook.blogspot.fr/2015/08/article-from-other-card-games-llibrary.html"><span style="font-size: small;">Explanation of the library</span> </a></div>
<br />
<a name='more'></a><br />
<br />
<a href="http://articles.alterealitygames.com/perfect-practice-makes-perfect/" target="_blank">Perfect practice makes perfect </a><br />
<span style="color: #7f6000;"><span style="color: #ffd966;"><span style="color: #7f6000;">I : 5</span> </span> </span> <span style="color: #ffd966;">GK : 0</span><br />
<br />
<div class="page-h1">
<a href="http://articles.alterealitygames.com/the-five-steps-of-the-transition-from-a-casual-to-a-competitive-player/" target="_blank">The Five Steps of the Transition from a Casual to a Competitive Player</a></div>
<span style="color: #7f6000;"><span style="color: #ffd966;"><span style="color: #7f6000;">I : 5</span> </span> </span> <span style="color: #ffd966;">GK : 0</span> Advices for very casual players.<br />
<br />
<div class="page-h1">
<a href="http://articles.alterealitygames.com/release-restraint-breaking-free-of-mental-limitations/" target="_blank">Release Restraint: Breaking Free of Mental Limitations</a></div>
<span style="color: #7f6000;"><span style="color: #ffd966;"><span style="color: #7f6000;">I : 5</span> </span> </span> <span style="color: #ffd966;">GK : 0</span> <br />
<br />
<a href="http://articles.alterealitygames.com/patrick-hoban-the-best-deck/" target="_blank">The best deck</a><br />
<span style="color: #7f6000;">I : 5 </span> <span style="color: #b6d7a8;">GK : 1</span><br />
<div class="page-h1">
<a href="http://articles.alterealitygames.com/going-on-tilt-and-the-road-to-recovery/" target="_blank">Going on Tilt and the Road to Recovery</a></div>
<span style="color: #7f6000;">I : 5 </span> <span style="color: #b6d7a8;">GK : 1</span><br />
<br />
<div class="page-h1">
<a href="http://articles.alterealitygames.com/preperation-and-playtesting/" target="_blank">Preperation and Playtesting</a></div>
<span style="color: #7f6000;">I : 5 </span> <span style="color: #b6d7a8;">GK : 1</span><br />
<br />
<a href="http://articles.alterealitygames.com/the-forty-card-maximum/" target="_blank">The forty card maximum</a><br />
<span style="color: #7f6000;">I : 5 </span><span style="color: #c27ba0;">GK : 3</span><br />
<br />
<div class="page-h1">
<a href="http://articles.alterealitygames.com/beyond-the-top-deck-approaching-testing/" target="_blank">Beyond the Top Deck: Approaching Testing</a></div>
<span style="color: #7f6000;">I : 5 </span><span style="color: #c27ba0;">GK : 3</span><br />
<span style="color: #c27ba0;"></span><br />
<br />
<div class="page-h1">
<a href="http://articles.alterealitygames.com/playtesting-for-deckbuilding/" target="_blank">Playtesting for Deckbuilding</a></div>
<span style="color: #7f6000;">I : 5 </span><span style="color: #c27ba0;">GK : 3</span><br />
<br />
<a href="http://articles.alterealitygames.com/the-value-of-cards-in-deckbuilding/" target="_blank">The value of cards in deckbuilding </a><br />
<a href="http://articles.alterealitygames.com/the-value-of-cards-part-2/" target="_blank">The value of cards part 2</a><br />
<span style="color: #7f6000;">I : 5 </span><span style="color: #c27ba0;">GK : 4</span><br />
<br />
<div class="page-h1">
<a href="http://articles.alterealitygames.com/patrick-hoban-how-to-properly-play-test/" target="_blank">How to Properly Play Test</a></div>
<span style="color: #7f6000;">I : 5 </span><span style="color: red;">GK : 5</span><br />
<br />
<div class="page-h1">
<a href="http://articles.alterealitygames.com/frazier-smith-enter-scoop-phase/" target="_blank">Enter Scoop Phase</a></div>
<span style="color: #7f6000;">I : 5 </span><span style="color: red;">GK : 5</span><br />
TL;DR : If the duel lasts and you know you cannot win, give up to be sure you don't end up in time.<br />
<br />
<div class="page-h1">
<a href="http://articles.alterealitygames.com/risk-assessment-knowing-when-its-right-to-go-for-it/" target="_blank">Risk Assessment: Knowing When It’s Right To Go For It</a></div>
<span style="color: #7f6000;">I : 5 </span><span style="color: red;">GK : 5</span> <br />
<br />
<div class="page-h1">
<a href="http://articles.alterealitygames.com/winning-with-a-bad-hand/" target="_blank">Winning with a Bad Hand</a></div>
<span style="color: #7f6000;">I : 5 </span><span style="color: red;">GK : 5</span> <br />
<br />
<br />
<br />
<br />
<a href="http://articles.alterealitygames.com/note-taking-and-yu-gi-oh-today/" target="_blank">Note taking and yugioh</a><br />
<span style="color: #e06666;">I : 4 </span><span style="color: #ffd966;">GK : 0 </span>Note taking is also banned in Buddyfight. <br />
<div class="page-h1">
</div>
<br />
<br />
<div class="page-h1">
<a href="http://articles.alterealitygames.com/breaking-the-mold-the-deckbuilding-mindset/" target="_blank">Breaking the Mold – The Deckbuilding Mindset</a></div>
<span style="color: #e06666;">I : 4</span><span style="color: #b6d7a8;"> GK : 1</span><br />
<br />
<a href="http://articles.alterealitygames.com/how-to-improve-losers-always-win/" target="_blank">How to Improve: Losers Always Win</a><br />
<span style="color: #e06666;">I : 4</span><span style="color: #b6d7a8;"> GK : 1</span><br />
<div class="page-h1">
<a href="http://articles.alterealitygames.com/keeping-your-routine/" target="_blank">Keeping Your Routine</a></div>
<span style="color: #e06666;">I : 4 </span><span style="color: #76a5af;">GK : 2</span><br />
<br />
<div class="headline block-full">
<div class="headline-text">
</div>
</div>
<div class="tbl-td">
<div class="page-h1">
<a href="http://articles.alterealitygames.com/overcoming-tough-loses-and-the-right-mindset/" target="_blank">Overcoming Tough Loses and the Right Mindset</a></div>
<span style="color: #e06666;">I : 4 </span><span style="color: #c27ba0;">GK : 3</span></div>
<br />
<div class="page-h1">
<a href="http://articles.alterealitygames.com/momentum-2/" target="_blank">Momentum</a></div>
<div class="page-h1">
<span style="color: #e06666;">I : 4</span> <span style="color: #c27ba0;">GK : 4</span> </div>
<br />
<div class="page-h1">
<a href="http://articles.alterealitygames.com/understanding-relationships/" target="_blank">Understanding Relationships Part I</a></div>
<div class="page-h1">
<a href="http://articles.alterealitygames.com/understanding-relationships-part-ii/" target="_blank">Understanding Relationships Part II</a></div>
<div class="page-h1">
<span style="color: #e06666;">I : 4</span><span style="color: #e06666;"></span><span style="color: #c27ba0;"> GK : 3</span></div>
<br />
<br />
<br />
<br />
<br />
<a href="http://articles.alterealitygames.com/outside-influence-and-yu-gi-oh/" target="_blank"><br /></a>
<a href="http://articles.alterealitygames.com/outside-influence-and-yu-gi-oh/" target="_blank">Outside influence and Yu-Gi-Oh!</a><br />
<span style="color: #93c47d;">I : 3</span> <span style="color: #ffd966;">GK : 0</span> <br />
<br />
<div class="headline block-full">
<div class="headline-text">
</div>
</div>
<div class="tbl-td">
<div class="page-h1">
<a href="http://articles.alterealitygames.com/role-models/" target="_blank">Role Models</a></div>
</div>
<span style="color: #93c47d;">I : 3</span> <span style="color: #ffd966;">GK : 0</span><br />
<div class="page-h1">
<a href="http://articles.alterealitygames.com/acting-like-you-have-been-there-before/" target="_blank">Acting Like You Have Been There Before</a></div>
<span style="color: #93c47d;">I : 3</span> <span style="color: #ffd966;">GK : 0</span><br />
<a href="http://articles.alterealitygames.com/explaining-the-top16-booster-draft/" target="_blank">Explaining booster draft </a><br />
<span style="color: #93c47d;">I : 3</span> <span style="color: #e06666;"> </span><span style="color: #c27ba0;">GK : 3</span><br />
<br />
<a href="http://articles.alterealitygames.com/beginners-guide-to-improving-your-game-some-food-for-thought-part-1/" target="_blank">Beginners Guide to Improving your game: Some Food for Thought – Part 1</a><br />
<span style="color: #93c47d;">I : 3</span><span style="color: #76a5af;"> GK : 2</span><br />
<br />
<a href="http://articles.alterealitygames.com/beginners-guide-to-improving-your-game-some-food-for-thought-part-2/" target="_blank">Beginners Guide to Improving your game: Some Food for Thought – Part 2</a><br />
<span style="color: #c27ba0;">I : 2 GK : 3</span><br />
<br />
<a href="http://articles.alterealitygames.com/how-to-be-good-at-yu-gi-oh/" target="_blank">How to be good at Yugioh</a><br />
<span style="color: #93c47d;">I : 3</span> <span style="color: red;">GK : 5</span> <br />
<br />
<br />
<br />
<br />
<a href="http://articles.alterealitygames.com/patrick-hoban-overcoming-downswings/" target="_blank">Overcoming downswings </a><br />
<span style="color: #a64d79;">I : 2</span><span style="color: #e06666;"></span><span style="color: #ffd966;"> GK : 0</span><br />
<br />
This is a debate between three writers on the existence of playstyle.<br />
<span style="color: #a64d79;">I : 2</span><br />
1 : <a href="http://articles.alterealitygames.com/do-playstyles-exist/" target="_blank">Do playstyles exist ?</a> <span style="color: #b6d7a8;">GK : 1</span><br />
2 : <a href="http://articles.alterealitygames.com/patrick-hoban-do-playstyles-exist/" target="_blank">Do playstyles exist ? (answer)</a> <span style="color: #c27ba0;">GK : 4</span> <br />
3 : <a href="http://articles.alterealitygames.com/joe-giorlando-playstyles-of-course/" target="_blank">Playstyles ? Of course</a> <span style="color: #b6d7a8;">GK : 1</span><br />
<div class="page-h1">
<div class="page-h1">
<a href="http://articles.alterealitygames.com/you-have-the-right-to-an-appeal/" target="_blank"><br /></a>
<a href="http://articles.alterealitygames.com/you-have-the-right-to-an-appeal/" target="_blank">You have the right to appeal</a><br />
<span style="color: #a64d79;">I : 2</span><span style="color: #ffd966;"> GK : 0</span> <br />
<br />
<br />
<br />
<div class="page-h1">
<a href="http://articles.alterealitygames.com/may-the-odds-be-ever-in-your-favor/" target="_blank">May the odds be ever in your favor!</a></div>
<div class="page-h1">
<span style="color: red;">I : 1 </span><span style="color: #ffd966;">GK : 0</span> </div>
<br />
Those two next articles are very interesting game knowledge. But they cannot be translated into Buddyfight. <br />
Do read them if you are still playing yugioh.<br />
<div class="page-h1">
<a href="http://articles.alterealitygames.com/the-upstart-theory/" target="_blank">The Upstart Theory</a></div>
<span style="color: red;">I : 1 </span><span style="color: red;">GK : 5</span><span style="color: red;"></span> <br />
<br />
<div class="page-h1">
<a href="http://articles.alterealitygames.com/reading-backrow/" target="_blank">Reading Backrow</a></div>
<div class="page-h1">
<span style="color: red;">I : 1 </span><span style="color: red;">GK : 5</span><br />
<div class="page-h1">
<a href="http://articles.alterealitygames.com/looking-past-the-cards/" target="_blank">Looking Past the Cards</a></div>
<span style="color: red;">I : 1 </span><span style="color: red;">GK : 5</span><br />
<div class="page-h1">
<br />
<br />
This is the serie about the history of competitive yugioh. This is not useful, but very fun to read the history of yugioh. <br />
<a href="http://articles.alterealitygames.com/a-history-of-competitive-play-sept-04-april-05/">October 2004 – March 2005</a><br />
<a href="http://articles.alterealitygames.com/a-history-of-competitive-play-april-oct-2005/">April 2005 – September 2005</a> <br />
<a href="http://articles.alterealitygames.com/a-history-of-competitive-play-oct-2005-april-2006/">October 2005 – March 2006</a><br />
<a href="http://articles.alterealitygames.com/a-history-of-competitive-play-april-2006-sept-2006/" target="_blank">April 2006 – Sept 2006</a><br />
<br />
Another
biography. This time from the player called Frazier Smith. This is
unfortunate that the serie is not finished and will probably never be,
but this is very interesting to read for the yugioh players who want to
know how it looked like in the 'good old time'<br />
<a href="http://articles.alterealitygames.com/origins-part-1-his-name-is-2/" target="_blank">Origins Part 1: His Name is…</a><br />
<div class="page-h1">
<a href="http://articles.alterealitygames.com/origins-part-2-take-your-game-to-the-next-level/" target="_blank">Origins Part 2: Take Your Game to the Next Level</a></div>
<div class="page-h1">
<a href="http://articles.alterealitygames.com/origins-part-3-team-galaxy/" target="_blank">Origins Part 3: Team Galaxy</a></div>
<div class="page-h1">
<a href="http://articles.alterealitygames.com/origins-part-4-graceful-dice/" target="_blank">Origins Part 4: Graceful Dice</a> </div>
<div class="page-h1">
<a href="http://articles.alterealitygames.com/origins-part-5-change-of-heart/" target="_blank">Origins Part 5: Change of Heart</a></div>
<div class="page-h1">
<a href="http://articles.alterealitygames.com/origins-6-sjc-philadelphia-2/" target="_blank">Origins 6: SJC Philadelphia</a></div>
</div>
</div>
<div class="page-h1">
</div>
</div>
</div>
Infinity Soulhttp://www.blogger.com/profile/09365994420948909534noreply@blogger.com0tag:blogger.com,1999:blog-9210963071382943105.post-86554678770833062412016-01-03T06:34:00.000-08:002016-01-06T08:16:38.796-08:00Video : Wizard grind decklist HTB04<div class="separator" style="clear: both; text-align: center;">
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