mercredi 17 juin 2015

Why I think rotation format is the best

    I had a quick argument on the facebook page on whether or not Bushiroad shall establish a rotation format.
     This is why I want to take an article explain why rotation format is, in my mind, the best format.

dimanche 14 juin 2015

Deck review : Star




   Star is a grind deck which turns around stuns. With all the two criticals, they dig slowly the opponent's life while soft locking the opponent with Great star.

    Because of Frozen stars, your opponent will be forced to focus your side monsters, and with Schedar cassiopeia, lion and Zlatorog, you can refresh the board every times it gets empty (at least you are supposed to, on paper) .

    The main (if not only) formation in the deck is : size 2 non star to the center, size 1 and size 0 star in the sides. The size 2 (Zlatarog  or Gold lion of nemea) are here to give you on call advantage, it is logic to call them to the center otherwise your opponent will ignor them.
     Of course, the two stars on the side are here to enable Frozen star.

     With all the 2 crits, they have good damages, and Breathen gard can easilly kill at 6 lifes. Which is very unexpected and gives Star good power play (this + Frozen stars).
     With gold lion and Cassipeia, they have nice Card advantage.

    But outside of that, I hardly find any quality to the deck :
       Field control is not that good : They have better power than Wizard, but no destruction.
      As a legend world deck, they have very lackluster defense.
      But unlike other Legend world's deck they have bad Gauge management. LW gives them gauge, but the huge cost will make you run out of gauge.
      It is a pretty straightforward deck, and very unconsistent because of how reliant on Frozen star they are.
     
Interested in the deck ? Learn more about individual cards in Deck playtest

Deck playtest : Star


     Star, archetype that was first seen as a total stun deck, with the combination of board nullifier (Frozen stars, also called 'The gate') that applies as long as you have monsters on the sides, and Astraeus that willl make those monsters undestructable.
      With tests, this way of playing is for the anime only. In the TCG, you have to play it a different way.

dimanche 7 juin 2015

What i would like to see in Buddyfight

    This article is only about what I dream of for the game buddyfight.  They will probably never happen.

Super buddy : 
    They are a slightly superior version of another card. For instance super drum has 6/3/5. They can only be played at one and only as your buddy.  You can only call them once and only by buddycalling him with one of the original version of the card that is in your deck (remember what i told you on buddycall in my previous article). This boost must not be too big to not favour too much the player who buddycalled, it can make viable some unplayed cards like Mega evolution did on certain Pokemon (in the competitive format of course).

lundi 1 juin 2015

Rate a deck


     I want to thank Bradley Stone, Wesley Small, Osvaldo, Reversed, Kingofthepanda and Taigon who took time to answer my question. It really helped !

samedi 30 mai 2015

Deck review : Wizard


Quick overview :

   Wizard is a grind deck. They avoid fighting the opponent's monsters. They kill slowly but surely their opponent with 2 criticals attacks and burns.
   To protect themself, they don't use destruction but disturbtion effect (mainly bounce).


vendredi 29 mai 2015

Deck review : Purgatory knights

Quick overview :

    Purgatory knights is a control/Aggresive deck in Darkness dragon world. As a DDW deck, they can abuse all the goods Counters cards DDW have. They are turning around the ally-destruction mechanics with monsters who get enhanced when tributing a ally, and monsters who gets their effects activated when their are tributed.

Description :


    Purgatory knights is or a control or an aggressive deck with a lot of versatility.
   They have field control (most of your monsters have more than 6k power, destruction effects), and a good defense (mad Halberd, your size 3 monster, and one of the best counter line up)  which allow you to play control.
   And power play such as Demios' 6 attacks play, you can aggro your opponent. The problem is that this power play is very fragile and risky.
   If you call Knuckleduster, Eval grebe, Demios and equip with an item, you try to deal 11 damages, but if your opponent destroy or bounce your Demios, you only have your knuckleduster and Eval grebe which deal only 3 damages. This play is heavily reliant on Demios. And Demios has no self protection. This is why I cannot rate Damage higher than 50.
   Also if you go for an aggressive play, you cannot call one of your defensive monster (Mad halbert, size 3...).



   A Demios' attack formation is the most infamous part of the deck, but overall, PK have far more options than this, consequently is far from beeing reliant on this card.
    And having Forever which can give you any of your Purgatory knights gives the deck even more options.

    PK Forever, Abyss symfony/Life dwells into hades too and Eval grebe gives you just the ressources needed.
  
   In term of gauge, they have very low gauge cost, and Crossbow can give you just what is needed.
   I cannot give them more in terrm of power play, Size 3 + lots of protection and Demios' attack formation are the only two power plays, and the second one can easily be countered.

Match ups :

   Because of Demios' fragility, Purgatory knights tends to be less effective against decks with options against him. But against decks that haven't (Dragon world, Legend world) they can easily go ham and make the opponent struggle.
   But overall they don't have any horrible match up because of the deck versatility.

Interested in the deck ? Learn more about individual cards in  Deck playtest

 


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