Affichage des articles dont le libellé est Rulings. Afficher tous les articles
Affichage des articles dont le libellé est Rulings. Afficher tous les articles

mardi 2 février 2016

The basics 4 : Rule time part 2 : Skill resolution


     In the previous article I explain how activating a spell and a skill worked and what was their differences. If you haven't read it yet, you can find it here.
    To recap :
-Spell : Declare the spell, pay the cost, target. Counter timing for the opponent. Resolve.
-Skill (from a monster/item/set spells...) : Declare the skill, target and select the ressources for the condition. Counter timing for the  opponent. Pay the condition and resolve the skill.

    Now let's see how it works when you pay the condition of the skill. This rule is very important in the game because it creates a lot of very interesting situations that don't happen in other card games.

mercredi 20 janvier 2016

The basics 4 : Rule time part 1 : Effet and spell activation rule

     Buddyfight has a very unique use of the payment/resolution of the effects. This unique gestion of the skill truly makes Buddyfight a deeper game.
     Unfortunatly, it also causes a lot of chaos because this is something that too much players ignore. A lot of those players use the assumption that Buddyfight works the same way that X other card game work.
      This is why I want to explain how the most important rule in buddyfight works : Skill activations.

All images from the official Bushiroad website are solely for reference purposes. Future Card Buddyfight!, logos, and respective content belong to Bushiroad. Large images belong to the Buddyfight! Wikia.