I see so many persons mouring the death of Buddyfight, saying the have so many good memories of the game. Yes that is a loss, but come on ! The cards are still here ! Your friends are not leaving to the other side of the world ! So many memories are still yet to be made.
With so many years of development, the game leaves us with so many flavors to be tested.
You can play the game with the most recent cards, tuning the ban list as you and your group of friends wishes.
You can play block formats, only playing cards of one block (first season, H, X, Ace...).
You can totallly build your own formats with the set of cards you chose.
You can build your own cube drafts.
You can, and this one is my favourite one, play retro Buddyfight : old versions of the game, set a limite date, and only play the cards available to this date. Heck, you can even custom your retro Buddyfight : ban cards too powerful or "timeshift" cards that came too late for a struggling deck.
This will let you play decks and cards with unique styles that were unfortunatly lost in time due to power creep.
This will let you rediscover the game, through the years, due to powercreep the game completly shifted. Going from a slow game with few plays a turn that rewards you on picking the play with most risk reward to a fast game with lots of plays that turns that rewards you on learning your deck setplays and combos and forseeing how you turn will play out.
This is what I do with Yugioh, and that is a lot of fun !
All you need is to keep your cards and agree with your friends how you all want to play and you still in for a very funny ride !
Ps : you don't even need to spend money, you can proxy your deck if you don't have the cards.
jeudi 18 juin 2020
mardi 16 juin 2020
Why I felt in love with Buddyfight
After the news of Buddyfight's end. I went back to my blog to write the article to encourage everyone to keep playing the game casually. I found this article that was in the draft.
I finished it to be able to publish it.
In this article I am only talking about Buddyfight while I was still playing competitively, before 2017.
Enjoy !
I want to take the time to remember the good time I had, and why I loved Buddyfight so much.
I finished it to be able to publish it.
In this article I am only talking about Buddyfight while I was still playing competitively, before 2017.
Enjoy !
I want to take the time to remember the good time I had, and why I loved Buddyfight so much.
mercredi 15 mars 2017
Thoughts about the new wizard support
TLDR : Gunrod, Hammer Schmidt Type-CLA will be incredible, Amanosuzu Chance has potential thanks to Hammer Schmid, the rest is decent.
dimanche 15 mai 2016
Deck review : Grind Wizard
First of, I want to shoutout to Charles and Alban who really helped me in the construction of the wizard build.
lundi 2 mai 2016
The good old games Part 1 : Duel master
The first old game I want to talk about is Duel master.
Duel master is still running in Japan, but it has been stopped in the west unfortunatly.
To sum up, Duel master, is a quick pace game, light version of Magic.
Duel master is still running in Japan, but it has been stopped in the west unfortunatly.
To sum up, Duel master, is a quick pace game, light version of Magic.
dimanche 24 avril 2016
The good all games : new article serie
I want to give them an article to recall those good old games. How they work, and which
good design ideas they had.
Hopefully, starting next week, you follow me on that journey to remember the good time on those games or to discover those old games.
dimanche 10 avril 2016
Battle booster : why, how to play and counters
Out of all the clone cards, the battle booster (+3/+3 counterattack) is by far the one that is cloned the most. It is also the trickiest one : it has a lot of potential, but also counterplays.
jeudi 31 mars 2016
mercredi 23 mars 2016
Wydar Sarkal update
One of my friends recently asked to playtest Wydar sarkal with him. Here are my results out of it.
Before I get into it, you should read my last article on Wydar sarkal. Duchess Elizabeth and Great Wind Fairy, Sylph are not in the article, but most of what is said still apply.
Right now, Wydar sarkal are in a very tricky spot. They are basically the embodiement of why ressource advantage is meaningless if you end up dying. They ressource control are incredible, they dethroned the Wizards in this domain.
If your opponent tries to go after your monsters and win with ressource control, he is in big trouble. But if he goes directly for your life and sets good defenses, all the ressource in the world won't help you if your life reaches zero.
But I definitly feel Wydar sarkal can do more than that.
samedi 19 mars 2016
Duel Dragons Godol Ark
Duel dragon (Godol Ark variant) is a deck that needs it's set up to compete. Godol + Dangerous RAIZI and/or Item. You usually won't recover if you don't get a major advantage on the game with your first Demongodol.
You cannot play late game cards or cards that require to already have a setting. Because they will be overkill if activated or dead.
vendredi 4 mars 2016
Conclusion of the journey with the omni lords, Part 2 : Cards review
In the previous article, I looked for the strengh and weaknesses of the keyword 'Omni lord'. You can find the article with this link. I will now review each Omni lords individually.
I classed the Omni lords in three classes : -the must have who are very powerful and that you need in your collection because you will need them in your build one day or another
-the others, which are the decents cards with potential, and the very bad one (Venom nova)
-deck specific who are only used in strategies based around them.
mardi 1 mars 2016
Conclusion of the journey with the omni lords, Part 1 : Omni what ?
The H seasons is coming to an end. With it, the Omni lord mechanic is leaving us. Overall it is near thirty new cards that hold this Keyword (or the inverse one).
Some of them are very good, some are less good.
Let's take a general look at those cards, when they are strong, if they have to be in your collection..
Part 2
Some of them are very good, some are less good.
Let's take a general look at those cards, when they are strong, if they have to be in your collection..
Part 2
mardi 2 février 2016
The basics 4 : Rule time part 2 : Skill resolution
In the previous article I explain how activating a spell and a skill worked and what was their differences. If you haven't read it yet, you can find it here.
To recap :
-Spell : Declare the spell, pay the cost, target. Counter timing for the opponent. Resolve.
-Skill (from a monster/item/set spells...) : Declare the skill, target and select the ressources for the condition. Counter timing for the opponent. Pay the condition and resolve the skill.
Now let's see how it works when you pay the condition of the skill. This rule is very important in the game because it creates a lot of very interesting situations that don't happen in other card games.
jeudi 28 janvier 2016
Omnirion : The return of the terror
Kaizerion dictates it, Omnirion is an aggro deck . You equip Kaizerion and you hit with it's high crit penetrate. The only changes are Schwarz sd and the omni lords which gives you a very safe edge in term of offensive power.
lundi 25 janvier 2016
Why star is now a lock deck
At the creation, Stars was designed to be a lock deck : Astraeus + Frozen stars = obvious lock combo. But it turned out that the community didn't use they that way : Damian topped with a grind/flood Star decklist. Me, and every other Stars players followed this way. The lock concept just wasnt competitif.
With the recent support, it is now the lock variant under the spotlights.
Explanation of the evolution of the lock.
jeudi 21 janvier 2016
HD Beatdown : Join the Hundred demons
Rallied by the great fiend, Yamigedo,
and gathered with the sneaky ability 'Thunder Mine'; they now
unleashed, and nothing will stop them.
Don't try to ignore it. You too are
called by Yamigedo to rally the army of evil. Come join me to The
Parade of the Hundred Demons.
mercredi 20 janvier 2016
The basics 4 : Rule time part 1 : Effet and spell activation rule
Buddyfight has a very unique use of the payment/resolution of the effects. This unique gestion of the skill truly makes Buddyfight a deeper game.
Unfortunatly, it also causes a lot of chaos because this is something that too much players ignore. A lot of those players use the assumption that Buddyfight works the same way that X other card game work.
This is why I want to explain how the most important rule in buddyfight works : Skill activations.
Unfortunatly, it also causes a lot of chaos because this is something that too much players ignore. A lot of those players use the assumption that Buddyfight works the same way that X other card game work.
This is why I want to explain how the most important rule in buddyfight works : Skill activations.
TL;DR Purgatory Knights
The latest version of Purgatory knights can be found in Justin Gee's video.
You can find his channel here.
Archives of TL;DR Purgatory Knights.
You can find his channel here.
Archives of TL;DR Purgatory Knights.
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All images from the official Bushiroad website are solely for reference purposes. Future Card Buddyfight!, logos, and respective content belong to Bushiroad. Large images belong to the Buddyfight! Wikia.


